{"title":"GPL:图形应用语言","authors":"John S. George","doi":"10.1145/503561.503610","DOIUrl":null,"url":null,"abstract":"GPL, a graphics applications programming language is proposed. Features of the language are discussed; data types, operators and operation philosophy of a graphics language modeling the typical design process are outlined.","PeriodicalId":151957,"journal":{"name":"ACM-SE 14","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1976-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GPL: a graphics application language\",\"authors\":\"John S. George\",\"doi\":\"10.1145/503561.503610\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"GPL, a graphics applications programming language is proposed. Features of the language are discussed; data types, operators and operation philosophy of a graphics language modeling the typical design process are outlined.\",\"PeriodicalId\":151957,\"journal\":{\"name\":\"ACM-SE 14\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1976-04-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM-SE 14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/503561.503610\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM-SE 14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/503561.503610","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
GPL, a graphics applications programming language is proposed. Features of the language are discussed; data types, operators and operation philosophy of a graphics language modeling the typical design process are outlined.