{"title":"连续多媒体应用中对实时性的要求","authors":"Lichen Zhang, P. Yuan","doi":"10.1109/PACRIM.1999.799479","DOIUrl":null,"url":null,"abstract":"Multimedia computing has emerged in the last ten years as a major area of research. These computer systems have opened a wide range of potential applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. The fundamental characteristic of multimedia systems is that they incorporate continuous media such as voice, video, and animated graphics. In this paper, we discuss some real-time issues in continuous media and some solutions to deal with them.","PeriodicalId":176763,"journal":{"name":"1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM 1999). Conference Proceedings (Cat. No.99CH36368)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Some real-time requirements in continuous multimedia applications\",\"authors\":\"Lichen Zhang, P. Yuan\",\"doi\":\"10.1109/PACRIM.1999.799479\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multimedia computing has emerged in the last ten years as a major area of research. These computer systems have opened a wide range of potential applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. The fundamental characteristic of multimedia systems is that they incorporate continuous media such as voice, video, and animated graphics. In this paper, we discuss some real-time issues in continuous media and some solutions to deal with them.\",\"PeriodicalId\":176763,\"journal\":{\"name\":\"1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM 1999). Conference Proceedings (Cat. No.99CH36368)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM 1999). Conference Proceedings (Cat. No.99CH36368)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PACRIM.1999.799479\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM 1999). Conference Proceedings (Cat. No.99CH36368)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PACRIM.1999.799479","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Some real-time requirements in continuous multimedia applications
Multimedia computing has emerged in the last ten years as a major area of research. These computer systems have opened a wide range of potential applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. The fundamental characteristic of multimedia systems is that they incorporate continuous media such as voice, video, and animated graphics. In this paper, we discuss some real-time issues in continuous media and some solutions to deal with them.