评估由人类引导的机器学习构建的团队行为

Igor Karpov, Leif M. Johnson, R. Miikkulainen
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引用次数: 5

摘要

像《NERO》这样的机器学习游戏将神经进化等自适应方法作为游戏玩法的组成部分,允许玩家训练自主代理团队在具有挑战性的开放式任务中有效行为。然而,严格评估这种人类引导的机器学习方法和由此产生的代理策略团队可能具有挑战性,因此很少这样做。本文介绍了一个大型在线比赛的结果和分析,参与者演化出团队代理行为并提交给他人进行比较。对参赛球队的分析表明,他们的健康状况复杂、不可传递,有多种成功的策略和训练方法,而且表现高于手工构建的随机基线。比赛和分析提供了一种实用的方法来研究和改进人类引导的机器学习方法以及由此产生的NPC团队行为,这可能会在未来带来更好的游戏和更好的游戏设计工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating team behaviors constructed with human-guided machine learning
Machine learning games such as NERO incorporate adaptive methods such as neuroevolution as an integral part of the gameplay by allowing the player to train teams of autonomous agents for effective behavior in challenging open-ended tasks. However, rigorously evaluating such human-guided machine learning methods and the resulting teams of agent policies can be challenging and is thus rarely done. This paper presents the results and analysis of a large scale online tournament between participants who evolved team agent behaviors and submitted them to be compared with others. An analysis of the teams submitted for the tournament indicates a complex, non-transitive fitness landscape, multiple successful strategies and training approaches, and performance above hand-constructed and random baselines. The tournament and analysis presented provide a practical way to study and improve human-guided machine learning methods and the resulting NPC team behaviors, potentially leading to better games and better game design tools in the future.
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