跟随电子竞技的脚步

José Agustín Carrillo Vera, J. Terrón, S. García
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引用次数: 3

摘要

尽管电子竞技的历史相对较长,但学术界对这一现象的关注要晚得多,而且在所有观点中仍处于萌芽状态。由于现场直播活动的广泛增长以及通过流媒体转播的大量比赛在全球取得了成功,科学产出得以增长。本文旨在通过对所选研究样本的系统回顾,对迄今为止对电子竞技进行的研究进行文献综述。研究结果证实了解决这个问题的方法越来越多,但也表明计算机科学的观点明显占主导地位,而不是体育科学或游戏研究。虽然在定性和定量方法之间显示出一些平衡,但理论观点的盛行可能被视为一个领域整合斗争的标志。最后,对主要问题进行了讨论,并提供了作者和机构的平均概况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Following the Trail of eSports
Despite eSports' relatively long history, the attention paid by academia to this phenomenon has been much more recent and is still in an embryonic state in all of the views. The scientific production has grown because of the global success associated with the widespread growth of live events and the large following of competitions retransmitted via streaming. This article aims to offer a literature review of the research carried out on eSports to date, based upon a systematic review on the sample of selected research. The results confirm the growing variety of approaches to the issue, but also a clear dominance of computer science perspectives rather than to sport science or game studies. While showing some balance between qualitative and quantitative approaches, the prevalence of theoretical perspectives may be taken as a sign of struggle for consolidation as a field. Finally, a discussion about main matters and an author and institution average profile are also provided.
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