看护场景中设备性能、信任和用户行为的关系

Andisheh Partovi, Ingrid Zukerman, Kai Zhan, Nora Hamacher, J. Hohwy
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引用次数: 4

摘要

我们从一款基于网页的游戏中获得见解,该游戏旨在调查看护情境中的信任相关因素。游戏的背景设定在一个退休村,那里的老人住在配有监控系统的智能家中。当不良事件发生时,这些系统应该发出警报,但它们的功能并不完美(它们可能发出错误警报或错过真实事件)。在村子里“工作”的玩家要完成一项主要任务,即他们必须通过及时处理不利事件来确保居民的福利,还有一项次要的日常任务需要他们的关注。我们的贡献是:(1)游戏本身,它支持各种信任相关因素的实验;(2)校准游戏参数的方法;(3)两个实验对设备性能(特别是错误类型)与信任和用户行为之间关系的见解;(4)预测模型对影响信任的因素和用户行为方面的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Relationship between Device Performance, Trust and User Behaviour in a Care-taking Scenario
We present insights obtained from a web-based game designed to investigate trust-related factors in a care-taking scenario. The game is set in a retirement village, where elderly residents live in smart homes equipped with monitoring systems. These systems should raise alerts when adverse events happen, but they do not function perfectly (they may issue false alerts or miss true events). Players, who "work'' in the village, perform a primary task, whereby they must ensure the welfare of the residents by attending to adverse events in a timely manner, and a secondary routine task that demands their attention. Our contributions are (1) the game itself, which supports experimentation with various trust-related factors; (2) a methodology for the calibration of the game's parameters; (3) insights from two experiments regarding the relationship between device performance, in particular error type, and trust and user behaviour; and (4) insights from predictive models about factors that influence trust and aspects of user behaviour.
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