从现实世界到动漫世界的转换技术考察

Satoshi Cho, Hisashi Sato
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引用次数: 0

摘要

本文介绍了从现实世界到动画世界的转换技术的成果。动画很少采用真实的信息。在许多情况下,创作者将其转换为适合动画的形式。在过去的研究中,我们考察了信息从现实世界向动画世界转化的原因。现有转换的方法:将动画的表达式应用于视频的方法,将真实的运动数据转换为动画数据的方法,将真实的模型数据转换为动画模型数据的方法。从这些方法中,我们研究了一种转换方法。通过这些方法,我得出结论,特征的夸张是一个重要因素。在这种情况下,我们将真实的信息转换成适合动画的形式,并认为我可以使用它。条件是对特征的一种判断和选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examination of Transformation Technique from Real World to ANIME World
This paper presents the results of transformation technique from real world to animation world. The animation rarely just adopts real information. In many cases, a creator converts it into a form suitable for an animation. We examined the cause about transformation of information from the real world to the animation world in a past study. Approach of the existing transformation: Approach to apply the expression of the animation to a video, Approach to transform real movement data into data for animations, Approach to transform real model data to the model data for animations. From these approaches, we examined a transformation method. By these approaches, I concluded that the exaggeration of the characteristic was an important element. We converted real information into a form suitable for an animation under the condition and concluded that I could use it. The condition is a judgment and the choice of the characteristic.
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