二维运动目标选择中的不确定性建模

Jin Huang, Feng Tian, Nianlong Li, Xiangmin Fan
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引用次数: 28

摘要

理解移动目标的选择的不确定性是一个人机交互的基础研究问题。然而,该领域仅有的少量研究主要集中在选择具有特定输入设备的一维运动目标上,模型的可泛化性尚未得到广泛的研究。本文提出了一种二维三元高斯模型来描述运动目标选择中端点分布的不确定性。我们探索并比较了两种候选方法,将问题空间从一维任务推广到二维任务,并在包括鼠标、触控笔和手指触摸在内的三种输入方式下评估了它们的性能。通过将该模型应用于辅助目标选择,与两种最先进的选择技术相比,我们的指向速度提高了4%,指向精度提高了41%。此外,当我们测试我们的模型来预测现实用户界面中的指向误差时,我们观察到0.94 R2的高拟合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling the Uncertainty in 2D Moving Target Selection
Understanding the selection uncertainty of moving targets is a fundamental research problem in HCI. However, the only few works in this domain mainly focus on selecting 1D moving targets with certain input devices, where the model generalizability has not been extensively investigated. In this paper, we propose a 2D Ternary-Gaussian model to describe the selection uncertainty manifested in endpoint distribution for moving target selection. We explore and compare two candidate methods to generalize the problem space from 1D to 2D tasks, and evaluate their performances with three input modalities including mouse, stylus, and finger touch. By applying the proposed model in assisting target selection, we achieved up to 4% improvement in pointing speed and 41% in pointing accuracy compared with two state-of-the-art selection technologies. In addition, when we tested our model to predict pointing errors in a realistic user interface, we observed high fit of 0.94 R2.
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