受限导航环境

A. Hanson, E. Wernert, Stephen B. Hughes
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引用次数: 43

摘要

在复杂的虚拟环境中寻找路径是3D图形和虚拟现实应用中的标准任务。约束导航是当探索活动的目标、控制设备和用户对探索领域的熟悉程度不匹配时,适当限制用户自由度的一种方法。采用约束导航的基本前提是,设计师可以通过选择一组预先确定的参数化的观看参数或算法,显著提高用户的体验质量。我们讨论了适合桌面和沉浸式虚拟现实应用的约束导航方法家族。我们用各种各样的例子来说明这种方法,强调拓扑非平凡导航空间的可能性,并提出初步用户研究的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Constrained Navigation Environments
Finding one's way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately restricts the user's degrees of freedom when there is a poor match between the goal of an exploration activity, the control device, and the user's familiarity with the exploration domain. The fundamental prerequisite for the adoption of constrained navigation is that the designer can significantly improve the quality of the user's experience by choosing a predetermined parametric set of viewing parameters or algorithms. We discuss families of constrained navigation methods appropriate to desktop and immersive virtual reality applications. We illustrate the approach with a variety of examples, emphasizing the possibility of topologically nontrivial navigation spaces, and present the results of a preliminary user study.
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