用沉浸式技术彻底革新汽车设计过程

Juan Antonio Islas Munoz, Ehsan Baha, G. Muratovski
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引用次数: 1

摘要

在工业中盛行的汽车设计过程决定了交通设计教育,为了促进以汽车为导向的城市中个人拥有的车辆的频繁美学更新而进行了优化。起源于20世纪20年代末,这种高度专业化的设计过程几乎没有改变其原始形式。在本文中,我们简要介绍了汽车设计过程,从它的起源(模拟)到现在(数字技术),然后是沉浸式技术引发的新范式。以一个客运无人机项目为例,描述了沉浸式技术在这个彻底创新的过程中的可能性。从2D和3D到沉浸式和交互式4D的增强功能,使精益但情境化的过程能够设计出彻底创新的车辆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RADICALLY INNOVATING THE AUTOMOTIVE DESIGN PROCESS WITH IMMERSIVE TECHNOLOGIES
The automotive design process prevalent in industry that dictates transportation design education, is optimized to facilitate the frequent aesthetic renewal of personally owned vehicles for car-oriented cities. With its origins in the late 1920s, this hyper-specialized design process has barely changed from its original form. In this paper, we provide a brief account of the automotive design process from its origins (analogue) to the present day (digital technologies), followed by a new paradigm instigated by immersive technologies. A passenger drone project is used as an example to describe the possibilities of immersive technologies in this radically innovated process. Enhancements from 2D and 3D to immersive and interactive 4D, enable a lean, yet contextualized process to design radically innovative vehicles.
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