组合拥塞对策的势函数最小化:效率和计算

P. Kleer, G. Schäfer
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引用次数: 10

摘要

本文研究了非加权拥塞对策中纯纳什均衡的低效性和计算,其中每个参与人i的策略由多角形$P_i$的二进制向量隐式给出。给定这些多面体,策略轮廓自然对应于聚合多面体PN =∑i Pi中的积分向量。我们确定了聚合多面体P_N$的两个一般性质,即整数分解性质(IDP)和盒-完全对偶完整性性质(box-TDI),它们足以使我们的结果通过。直观地说,需要IDP将PN中的负载轮廓分解为参与者各自的策略轮廓,而box- tdi确保多面体与任意整数框的交集是一个积分多面体。满足IDP和box-TDI的多拓扑拥塞博弈的例子包括公共源网络拥塞博弈、对称完全单模拥塞博弈、非对称矩阵拥塞博弈和对称矩阵交叉口拥塞博弈(特别是r-树形和强基可序矩阵)。我们对满足IDP和box-TDI的多拓扑拥塞游戏的主要贡献如下:我们得出了这些游戏稳定性价格的严格界限。这将Fotakis(2010)关于对称网络拥塞游戏的稳定性价格的结果扩展到更大类别的多拓扑拥塞游戏。我们的边界改进了Christodoulou和gair(2016)获得的一般多项式拥塞对策的边界。我们证明了这些博弈的纯纳什均衡可以在强多项式时间内计算。为此,我们推广了Del Pia等人(2017)最近的聚合/分解框架,用于对称的完全非模和非对称的矩阵拥塞游戏,两者都是我们的多边形拥塞游戏的特殊情况。最后,我们对Harks, Hoefer, Klimm和Skopalik(2013)研究的瓶颈拥堵对策中强均衡的计算结果进行了推广和扩展。特别地,我们证明了对称的完全非模瓶颈拥挤对策可以有效地计算强均衡。总的来说,我们的研究结果表明,IDP和box-TDI的结合产生了一种计算纯纳什均衡的有效方法,其低效率优于一般拥塞博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Potential Function Minimizers of Combinatorial Congestion Games: Efficiency and Computation
We study the inefficiency and computation of pure Nash equilibria in unweighted congestion games, where the strategies of each player i are given implicitly by the binary vectors of a polytope $P_i$. Given these polytopes, a strategy profile naturally corresponds to an integral vector in the aggregation polytope PN = ∑i Pi. We identify two general properties of the aggregation polytope $P_N$ that are sufficient for our results to go through, namely the integer decomposition property (IDP) and the box-totally dual integrality property (box-TDI). Intuitively, the IDP is needed to decompose a load profile in PN into a respective strategy profile of the players, and box-TDI ensures that the intersection of a polytope with an arbitrary integer box is an integral polytope. Examples of polytopal congestion games which satisfy IDP and box-TDI include common source network congestion games, symmetric totally unimodular congestion games, non-symmetric matroid congestion games and symmetric matroid intersection congestion games (in particular, r-arborescences and strongly base-orderable matroids). Our main contributions for polytopal congestion games satisfying IDP and box-TDI are as follows: We derive tight bounds on the price of stability for these games. This extends a result of Fotakis (2010) on the price of stability for symmetric network congestion games to the larger class of polytopal congestion games. Our bounds improve upon the ones for general polynomial congestion games obtained by Christodoulou and Gairing (2016). We show that pure Nash equilibria can be computed in strongly polynomial time for these games. To this aim, we generalize a recent aggregation/decomposition framework by Del Pia et al. (2017) for symmetric totally unimodular and non-symmetric matroid congestion games, both being a special case of our polytopal congestion games. Finally, we generalize and extend results on the computation of strong equilibria in bottleneck congestion games studied by Harks, Hoefer, Klimm and Skopalik (2013). In particular, we show that strong equilibria can be computed efficiently for symmetric totally unimodular bottleneck congestion games. In general, our results reveal that the combination of IDP and box-TDI gives rise to an efficient approach to compute a pure Nash equilibrium whose inefficiency is better than in general congestion games.
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