解决沉浸式虚拟环境中多模态对话中的对象引用

Thies Pfeiffer, Marc Erich Latoschik
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引用次数: 29

摘要

本文描述了虚拟现实(VR)中多模态引用解析系统的基本概念和技术实现。在该系统中,参考话语固有的时间和语义关系被表示为约束满足问题,其中在多模态对话中每个参考单元的命题值增量更新活动约束集。由于该系统是基于人类认知研究的结果,它也考虑到,例如,人类沟通者隐含的约束。该实现将VR相关的实时和沉浸式条件考虑在内,并通过引入所谓的参考分辨率引擎,使其架构适应众所周知的基于场景图的设计模式。关于概念性工作和执行工作,已特别注意允许在高层次上进一步改进和修改基本的解决进程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Resolving object references in multimodal dialogues for immersive virtual environments
This paper describes the underlying concepts and the technical implementation of a system for resolving multi-modal references in virtual reality (VR). In this system the temporal and semantic relations intrinsic to referential utterances are expressed as a constraint satisfaction problem, where the propositional value of each referential unit during a multimodal dialogue updates incrementally the active set of constraints. As the system is based on findings of human cognition research it also regards, e.g., constraints implicitly assumed by human communicators. The implementation takes VR related real-time and immersive conditions into account and adapts its architecture to well known scene-graph based design patterns by introducing a so-called reference resolution engine. Regarding the conceptual work as well as regarding the implementation, special care has been taken to allow further refinements and modifications to the underlying resolving processes on a high level basis.
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