流行类型:通过电子文献处理COVID-19大流行

A. Nacher, Søren Pold, Scott Rettberg
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引用次数: 0

摘要

这篇文章调查了在大流行最初几个月开始的电子文学和数字艺术作品,这些作品反映了这一时期的具体情况和焦虑。在这里,我们提供对这些作品的批判性阅读,以更好地理解电子文学和数字艺术是如何被用来处理和传播COVID-19大流行的经验的。通过对18位作者的13部作品的分析,确定了某些特征和共性,这些特征和共性是特定时期的COVID电子文学类型的特征。这包括:对后数字的冲动,与模拟艺术实践和形式的交叉,如早期网络更常见的网络艺术;在封锁期间,重点关注国内、地方和内部环境;数字游戏采用了与之前大流行时期相似的编年史叙事模式;关于公共空间缺失与替代的思考使用文本生成来表示大流行的重复和无休止的经验;将病毒本身视为一种语言,并将语言视为权力和控制的表现;无处不在的流行病可视化和统计表示的影响;以及应对疫情期间发生的大规模文化向数字平台转变所带来的影响的愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pandemic Genres: Processing the COVID-19 Pandemic through Electronic Literature
This essay surveys works of electronic literature and digital art initiated in the earliest months of the pandemic that are reflective the specific conditions and anxieties of the period. Here, we offer critical readings of these works to provide a better understanding of how electronic literature and digital art were used to process the experience and communicate the experience of the COVID-19 pandemic. Through an analysis of 13 works by 18 authors, certain traits and commonalities are identified as characteristic of a period-specific genre of COVID E-Lit. These include: an impulse towards the post-digital with crossovers both to analog artistic practice and forms such as net art more common to the early web; a focus during the periods of lockdown on domestic, local, and interior environments; digital takes on a chronicle mode of storytelling familiar from prior pandemic periods; meditation on the loss and substitution of shared public space; use of text generation to represent repetitive and interminable experiences of the pandemic; consideration of the virus itself as a language and on language as a manifestation of power and control; the influence of ubiquitous visualizations and statistical representations of the pandemic; and a desire to wrestle with the implications of the massive cultural shift to digital platforms that took place during the pandemic.
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