M. A. Rodrigues, D. V. Macedo, H. Pontes, Yvens R. Serpa, Y. R. Serpa
{"title":"一个严肃的游戏,改善姿势和脊柱健康,同时有乐趣","authors":"M. A. Rodrigues, D. V. Macedo, H. Pontes, Yvens R. Serpa, Y. R. Serpa","doi":"10.1109/SeGAH.2016.7586260","DOIUrl":null,"url":null,"abstract":"We present a serious game which we believe that has the potential to improve posture and spinal health while still having fun. In our game, we correct postural deviations and perform and memorize lengthening sequences. It operates in the single and multiplayer modes using haptic devices for game control and uses the Microsoft Kinect for gestural interaction. We also conducted user studies to evaluate our game. The results show that observations and experiences of posture correction and lengthening influence the behavior of the users, stimulating reflections and initiatives in their real lives during game play.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"191 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"A serious game to improve posture and spinal health while having fun\",\"authors\":\"M. A. Rodrigues, D. V. Macedo, H. Pontes, Yvens R. Serpa, Y. R. Serpa\",\"doi\":\"10.1109/SeGAH.2016.7586260\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a serious game which we believe that has the potential to improve posture and spinal health while still having fun. In our game, we correct postural deviations and perform and memorize lengthening sequences. It operates in the single and multiplayer modes using haptic devices for game control and uses the Microsoft Kinect for gestural interaction. We also conducted user studies to evaluate our game. The results show that observations and experiences of posture correction and lengthening influence the behavior of the users, stimulating reflections and initiatives in their real lives during game play.\",\"PeriodicalId\":138418,\"journal\":{\"name\":\"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"191 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH.2016.7586260\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2016.7586260","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A serious game to improve posture and spinal health while having fun
We present a serious game which we believe that has the potential to improve posture and spinal health while still having fun. In our game, we correct postural deviations and perform and memorize lengthening sequences. It operates in the single and multiplayer modes using haptic devices for game control and uses the Microsoft Kinect for gestural interaction. We also conducted user studies to evaluate our game. The results show that observations and experiences of posture correction and lengthening influence the behavior of the users, stimulating reflections and initiatives in their real lives during game play.