第三部分:动态纹理合成

Vivek Kwatra
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引用次数: 1

摘要

虽然我们到目前为止都在处理图像纹理合成,但一些动态现象也可以作为纹理来处理。海浪、瀑布、烟囱冒出的烟、壁炉里燃烧的火、风中摇曳的草地等都是动态纹理的例子。这些动态现象表现出与静态纹理相似的局部性和平稳性。此外,它们的外观也随着时间的推移而演变,受潜在的物理过程(如运动、扩散、湍流和其他微观现象)的支配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Part III: dynamic texture synthesis
While we have treated image texture synthesis until now, several dynamic phenomena can also be treated as texture. Ocean waves, waterfall, smoke from a chimney, fire burning in a fireplace, grass fields waving in the wind, etc. are all examples of dynamic textures. These dynamic phenomena exhibit locality and stationarity properties similar to those exhibited by static textures. Additionally, they also evolve in their appearance over time, governed by underlying physical processes such as motion, diffusion, turbulence, and other micro-scale phenomena.
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