混合现实应用中基于自适应摄像头的色彩映射

Martin Knecht, C. Traxler, W. Purgathofer, M. Wimmer
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引用次数: 16

摘要

提出了一种新的混合现实环境中虚拟物体的自适应颜色映射方法。在一些混合现实应用程序中,添加的虚拟对象应该在视觉上与真实对象无法区分。最近的混合现实方法使用全局照明算法来实现这一目标。然而,模拟光的分布是不够的视觉上可信的图像。由于观察相机有自己的从真实世界的亮度值到RGB颜色的传递函数,虚拟物体看起来是人造的,只是因为它们的渲染颜色与相机的颜色不匹配。我们的方法结合了在线相机表征方法和启发式方法,将虚拟物体的颜色映射为观察相机所看到的颜色。以前的色调映射功能不是为混合现实系统设计的,因此没有考虑到相机特定的行为。相比之下,我们的方法考虑了相机,因此也可以在运行时处理其参数的变化。结果表明,虚拟对象在视觉上看起来比仅仅使用色调映射算子更可信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive camera-based color mapping for mixed-reality applications
We present a novel adaptive color mapping method for virtual objects in mixed-reality environments. In several mixed-reality applications, added virtual objects should be visually indistinguishable from real objects. Recent mixed-reality methods use global-illumination algorithms to approach this goal. However, simulating the light distribution is not enough for visually plausible images. Since the observing camera has its very own transfer function from real-world radiance values to RGB colors, virtual objects look artificial just because their rendered colors do not match with those of the camera. Our approach combines an on-line camera characterization method with a heuristic to map colors of virtual objects to colors as they would be seen by the observing camera. Previous tone-mapping functions were not designed for use in mixed-reality systems and thus did not take the camera-specific behavior into account. In contrast, our method takes the camera into account and thus can also handle changes of its parameters during runtime. The results show that virtual objects look visually more plausible than by just applying tone-mapping operators.
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