在具有相交三维几何的Web平台上部署体绘制交互可视化

A. Arbelaiz, A. Moreno, L. Kabongo
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引用次数: 1

摘要

体绘制是一种针对体数据集的可视化技术,需要大量的计算能力和内存资源。当HTML5和WebGL实现在无处不在的平台上用于渲染虚拟场景时,这种情况就更加严重了。本文提出了一种基于WebGL的体绘制算法来支持体数据集中的三维几何图形(以一组三维三角形的形式提供)。还讨论了沿体绘制方法实现交互速率的实现细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations are used in ubiquitous platforms to render the virtual scene. This paper presents a WebGL based volume rendering algorithm to support 3D geometries (provided as a set of 3D triangles) inside the volumetric datasets. Implementation details to achieve interactive rates along the volume rendering methods are also discussed.
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