多智能体系统的冲突解决:平衡最优性和学习速度

Aaron Rocha-Rocha, E. M. D. Cote, S. Hernández, E. Succar
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引用次数: 4

摘要

许多现实世界的应用程序需要难以实现的解决方案。对于系统设计者来说,重复使用多智能体理论是一种常见的做法,在这种理论中,手头的问题被分解成子问题,每个子问题都由一个自主的智能体处理。尽管如此,新的问题还是出现了,比如一个问题应该如何解决?每个代理的任务应该是什么?他们需要什么信息来完成他们的任务?此外,代理的部分解决方案(行动)之间的冲突可能会由于其自主性而产生。本着这种精神,另一个问题是如何解决冲突?在本文中,我们进行了一项研究,以在多智能体学习框架下回答其中的一些问题。该框架以较低的学习速度为代价,保证了原始问题的最优解,但可以调整以平衡学习速度和最优性。我们提出了一个实验分析,显示了学习曲线,直到收敛到最优,说明了学习速度和最优性之间的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Conflict Resolution in Multiagent Systems: Balancing Optimality and Learning Speed
Many real world applications demand solutions that are difficult to implement. It is common practice for system designers to recur to multiagent theory, where the problem at hand is broken in sub-problems and each is handled by an autonomous agent. Notwithstanding, new questions emerge, like How should a problem be broken? What the task of each agent should be? And What information should they need to process their task? In addition, conflicts between agents' partial solutions (actions) may arise as a consequence of their autonomy. In this spirit, another question would be how should conflicts be solved? In this paper we conduct a study to answer some of those questions under a multiagent learning framework. The proposed framework guarantees an optimal solution to the original problem, at the cost of a low learning speed, but can be tuned to balance learning speed and optimality. We present an experimental analysis that shows learning curves until convergence to optimality, illustrating the trade-offs between learning speeds and optimality.
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