Android“强大童军”的设计和执行

Ridho Satrianie Wicaksono, B. Putra, Bagus Hikmahwan
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引用次数: 0

摘要

童军活动是从小学、初中、高中、职业高中到大学阶段都存在的课外活动之一。童军本身是在教育品格方面发挥积极作用的演员,他们具有民族主义精神、领袖精神、社会精神和社区精神。有一些童军材料是相当多的童军成员学习。因此,基于android的“强童军”童军应用程序有望提高童军成员对自身课外活动的学习兴趣。这个应用程序是使用瀑布方法设计的。使用erd, dfd和活动图进行系统设计。本系统采用sqlite数据库管理系统,基于Android操作系统。这项研究产生了一个应用程序,可以根据菜单及其功能,从材料,练习题和过程开始运行。这个基于机器人的童军应用程序可以使成员更容易参加童军活动,并可以增加学生参加童军课外活动的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rancangan dan Implementasi Aplikasi Kepramukaan “Strong Scout” Berbasis Android
Scouting is one of the extracurricular activities that exist from elementary school, junior high school, high school, vocational high school, to college level. Scouts themselves are extras who have an active role in educating character, having a nationalist, leader, social and community spirit. There is some scouting material that is quite a lot for scout members to learn. Therefore, the Android-based “Strong Scout” scouting application is expected to increase interest and members of the scout extracurricular activities themselves in learning. This application is designed using the waterfall method. System design using erd, dfd and activity diagrams. The system uses a sqlite DBMS and is based on Android. This research resulted in an application that can be run according to the menu and its function, starting from the material, practice questions and the process. This android-based scouting application can make it easier for members in scouting activities and can increase the interest of students to take scout extracurricular activities.
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