{"title":"虚拟环境中的化身和自主虚拟人","authors":"N. Magnenat-Thalmann, D. Thalmann","doi":"10.1109/VRAIS.1998.658508","DOIUrl":null,"url":null,"abstract":"The merging of the recent developments in Virtual Reality, Human Animation and Video Analysis techniques has led to new fields of research: The integration of Virtual Humans in Virtual Reality, the interaction of the participant with these virtual humans and the representation of the participant in the Virtual World. The objective of the tutorial is to present the state-of-the-art in these new areas, which will be essential for interactive entertainment and games.","PeriodicalId":105542,"journal":{"name":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Avatars And Autonomous Virtual Humans In Virtual Environments\",\"authors\":\"N. Magnenat-Thalmann, D. Thalmann\",\"doi\":\"10.1109/VRAIS.1998.658508\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The merging of the recent developments in Virtual Reality, Human Animation and Video Analysis techniques has led to new fields of research: The integration of Virtual Humans in Virtual Reality, the interaction of the participant with these virtual humans and the representation of the participant in the Virtual World. The objective of the tutorial is to present the state-of-the-art in these new areas, which will be essential for interactive entertainment and games.\",\"PeriodicalId\":105542,\"journal\":{\"name\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1998.658508\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1998.658508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Avatars And Autonomous Virtual Humans In Virtual Environments
The merging of the recent developments in Virtual Reality, Human Animation and Video Analysis techniques has led to new fields of research: The integration of Virtual Humans in Virtual Reality, the interaction of the participant with these virtual humans and the representation of the participant in the Virtual World. The objective of the tutorial is to present the state-of-the-art in these new areas, which will be essential for interactive entertainment and games.