利用冒险游戏促进学习评估过程

Jui-Hung Chen, D. T. Ku, Te-Hua Wang, Wen-Chih Chang, T. Shih
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引用次数: 4

摘要

在21世纪,有越来越多的先进的计算机技术和相关的应用开发,以帮助人们在复杂的计算和解决问题。游戏行业就是一个明显的例子。游戏应用程序在为玩家带来模拟现实享受游戏活动方面变得越来越复杂。许多研究者发现,在游戏活动中,游戏元素和相关的设计理念给人留下了深刻的印象,他们还指出,基于游戏的学习活动可以帮助学习者有效地提高学习动机和效率。本文将二维冒险游戏与传统的评估系统相结合,丰富了学习活动,简化了学习和评估内容的管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Adventure Game to Facilitate Learning Assessment Process
In the 21th century, there are more and more advanced computer technologies and related applications developed to help people in complex computing and problem solving. One obvious example could be found in the game industry. The game applications have become more and more complex in bringing simulated reality for gamers to enjoy the game activities. Many researchers found that the game elements and related design concepts have strongly impressed people during the game activities, and they also pointed out that game-based learning activities can help learners to improve both the learning motivation and efficiency effectively. In this paper, we integrate a two-dimensional adventure game with conventional assessment system, and try to enrich the learning activities and to ease the management in learning and assessment content.
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