Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu
{"title":"事件触发混合动态博弈网络模型构建的一个观点","authors":"Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu","doi":"10.1109/CoG51982.2022.9893699","DOIUrl":null,"url":null,"abstract":"This paper studies the modeling problem of event- triggered networked hybrid dynamic games (HDGs). By considering the influence of an event-triggering mechanism, the evolution process of dynamic games with hybrid characteristics is analyzed, and we point out the complexity and technical difficulties in the analysis of such a game problem. From the perspective of network science, we give a viewpoint on network-based modeling of event-triggered HDGs. On the basis of the state-space model with established, we first give the normal form of HDGs by a seven-tuple. We then establish the directed dynamic network model of HDGs for the first time, involving a graph-based tree structure form, which can well describe the distinctive features of the continuous-time and discrete-event dynamic game process on both sides, and has great advantages in evolutionary analysis. An example of the evolution of event-triggered HDGs show the innovation of the proposed model.","PeriodicalId":394281,"journal":{"name":"2022 IEEE Conference on Games (CoG)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games\",\"authors\":\"Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu\",\"doi\":\"10.1109/CoG51982.2022.9893699\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper studies the modeling problem of event- triggered networked hybrid dynamic games (HDGs). By considering the influence of an event-triggering mechanism, the evolution process of dynamic games with hybrid characteristics is analyzed, and we point out the complexity and technical difficulties in the analysis of such a game problem. From the perspective of network science, we give a viewpoint on network-based modeling of event-triggered HDGs. On the basis of the state-space model with established, we first give the normal form of HDGs by a seven-tuple. We then establish the directed dynamic network model of HDGs for the first time, involving a graph-based tree structure form, which can well describe the distinctive features of the continuous-time and discrete-event dynamic game process on both sides, and has great advantages in evolutionary analysis. An example of the evolution of event-triggered HDGs show the innovation of the proposed model.\",\"PeriodicalId\":394281,\"journal\":{\"name\":\"2022 IEEE Conference on Games (CoG)\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Conference on Games (CoG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CoG51982.2022.9893699\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Games (CoG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoG51982.2022.9893699","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games
This paper studies the modeling problem of event- triggered networked hybrid dynamic games (HDGs). By considering the influence of an event-triggering mechanism, the evolution process of dynamic games with hybrid characteristics is analyzed, and we point out the complexity and technical difficulties in the analysis of such a game problem. From the perspective of network science, we give a viewpoint on network-based modeling of event-triggered HDGs. On the basis of the state-space model with established, we first give the normal form of HDGs by a seven-tuple. We then establish the directed dynamic network model of HDGs for the first time, involving a graph-based tree structure form, which can well describe the distinctive features of the continuous-time and discrete-event dynamic game process on both sides, and has great advantages in evolutionary analysis. An example of the evolution of event-triggered HDGs show the innovation of the proposed model.