基于文字游戏的民间游戏学习系统

Youngkwon Bae, Hyunjong Choe, Taewuk Lee, Taeyoung Kim
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引用次数: 2

摘要

word程序仅具有练习键盘和打字的功能,具有教育价值,但如果再加上不同类型的游戏,其教育效果将进一步增强。目前的系统旨在通过文字游戏为消失的民间游戏提供间接体验。使用本研究开发的系统,用户可以提高自己的打字能力,文字程序的基本目的,并间接体验民间戏剧。通过该系统可以探索游戏的教育用途。由于单词程序不仅仅是打字练习程序,还包括其他教育领域,因此学生可以在玩单词游戏的同时学习这些领域。更重要的是,学生可以在玩打字游戏的过程中自然地学习民间游戏的规则和概念,这些游戏的规则与民间游戏的规则相似。此外,玩文字游戏,沉迷于电脑游戏的孩子可能会熟悉并对民间游戏感兴趣。此外,孩子们可以在玩文字游戏时与不同类型的人交朋友。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Folk play learning system based on word games
A word program is educationally valuable just with its functions of practicing the keyboards and typing, but if it additionally provides different types of games, its educational effect will be enhanced further. The present system purposed to provide indirect experiences in disappearing folk plays through word games. Using the system developed in this study, users can improve their ability to type, the basic purpose of word programs, and indirectly experience folk plays. It is possible to explore the educational use of games through the system. As the word program is not just a program for typing practice but includes other educational areas, students study the areas while playing word games. What is more, students may learn the rules and concepts of folk plays naturally while playing typing games, the rules of which are similar to those of folk plays. Besides, playing word games, children who are absorbed in computer games may become familiar with and interested in folk plays. Furthermore, children can make friends with different types of people while playing word games.
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