迈向ProGesture,一个支持3d手势交互早期原型的工具

B. Bomsdorf, Rainer Blum, Daniel Künkel
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引用次数: 5

摘要

手势交互的开发需要三个设计要素的结合:手势、表示和对话。然而,在目前关于快速原型的工作中,重点是手势,只考虑了演示。相反,结合手势的基于模型的开发支持手势和对话维度。ProGesture的工作目标是一个快速原型工具,支持在整个手势-表示-对话设计空间内的连贯开发。在这篇文章中,介绍了ProGesture的第一个版本。在这里,手势是通过演示动作来指定的,或者由其他手势组成。该工具还提供了一个对话框编辑器,它允许将手势分配给对话框模型。基于其可执行的运行时系统,可以对模型和手势进行测试和评估。此外,手势可以绑定到第一次演示或现有的应用程序,并在其上下文中进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards ProGesture, a Tool Supporting Early Prototyping of 3D-Gesture Interaction
Development of gesture interaction requires a combination of three design matters: gesture, presentation, and dialog. However, in current work on rapid prototyping the focus is on gestures taking into account only the presentation. Model-based development incorporating gestures, in contrast, supports the gesture and dialog dimensions. The work on ProGesture aims at a rapid prototyping tool supporting a coherent development within the whole gesture-presentation-dialog design space. In this contribution, a first version of ProGesture is introduced. Here, gestures are specified by demonstrating the movements or they are composed of other gestures. The tool also provides a dialog editor, which allows gestures to be assigned to dialog models. Based on its executable runtime system the models and gestures can be tested and evaluated. In addition, gestures can be bound to first presentations or existing applications and evaluated in their context.
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