魔方和审美事件

Fang You, H. Dehlinger, Jianmin Wang, Yao Ming
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引用次数: 0

摘要

我们考虑了一种生成艺术的方法,它利用魔方的结构作为生成引擎。魔方通过将其属性映射到视觉方案中用于图像生成。我们的基本假设是,某种形式的秩序可以作为一组特定审美事件的先决条件。通过求助于一个数学结构,它不是一个函数,而是一个固有的秩序,我们减少了生成艺术中最困难的任务,一个生成系统的设计,更容易的任务是为数字模式的可视化设计具象方案。完成这一任务的一系列方案已经在程序员和美工的联合项目中实现。讨论并说明了该项目的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Magic Squares and Aesthetic Events
We consider an approach to generative art which exploits the structure of magic squares as a generative engine. Magic squares are used for image generation by mapping their properties into visual schemes. Our underlying hypothesis is that order in some form can serve as a prerequisite for a particular set of aesthetic events. By resorting to a mathematical structure that is not formulated as a function, but for which an inherent order is present, we reduce the most difficult task in generative art, the design of a generative system, to the much easier task of designing representational schemes for the visualization of number patterns. A set of schemes to achieve this task has been realized within a joint project between programmers and artists. The results of this project are discussed and illustrated.
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