控制系统实时计算问题教程

D. Abramovitch, S. Andersson, K. Leang, W. Nagel, S. Ruben
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引用次数: 0

摘要

本文介绍了实时控制系统中计算要素的教程。与传统计算甚至数字信号处理系统中的计算不同,反馈环路中的计算必须对环路周围的延迟和噪声问题敏感。这就提出了一些在其他计算应用程序中看不到的基本要求、限制和设计约束。呈现这样一个教程的逻辑是,尽管计算机技术在快速变化,但我们如何将技术与反馈循环的约束相匹配的原则多年来一直保持一致。我们将讨论反馈系统中的不同计算链,概念化时间延迟和抖动对系统的影响的方法,并提出一个用于编程实时计算的三层模型。本教程还介绍了一些对实时计算有用的过滤器和状态空间结构。最后概述了目前在一些典型控制问题中使用的不同采样率范围,并简要讨论了业务模型如何影响我们在实时计算中的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Tutorial on Real-Time Computing Issues for Control Systems
This paper presents a tutorial on the elements of computation in a real-time control system. Unlike conventional computation or even computation in digital signal processing systems, computation in a feedback loop must be sensitive to issues of latency and noise around the loop. This presents some fundamental requirements, limitations, and design constraints not seen in other computational applications. The logic of presenting such a tutorial is that while the computer technology changes at a rapid pace, the principles of how we match that technology to the constraints of a feedback loop remain consistent over the years. We will discuss the different computational chains in a feedback system, ways to conceptualize the effects of time delay and jitter on the system, and present a three-layer-model for programming real-time computations. The tutorial also presents some filter and state-space structures that are useful for real-time computation. It concludes with an overview of the different sample rate ranges currently used in some typical control problems and a short discussion of how business models affect our choices in real-time computation.
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