病毒游戏的混合进化学习方法

M. Naveed, P. Cowling, M. A. Hossain
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引用次数: 4

摘要

本文研究了人工神经网络(ANN)的混合学习和进化方法的有效性,该方法用于评估两人零和博弈(病毒博弈)的棋盘位置。描述了进化RPROP(弹性反向传播)和进化BP(反向传播)两种混合方法,并与BP、RPROP、iRPROP(改进RPROP)和进化学习方法进行了实证比较。结果表明,进化RPROP和进化BP的泛化性能明显优于它们的组成学习和进化方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hybrid Evolutionary Learning Approaches for The Virus Game
This paper investigates the effectiveness of hybrids of learning and evolutionary approaches to find weights and topologies for an artificial neural network (ANN) which is used to evaluate board positions for a two-person zero-sum game, the virus game. Two hybrid approaches: evolutionary RPROP (resilient backpropagation) and evolutionary BP (backpropagation) are described and empirically compared with BP, RPROP, iRPROP (improved RPROP) and evolutionary learning approaches. The results show that evolutionary RPROP and evolutionary BP have significantly better generalisation performance than their constituent learning and evolutionary methods.
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