通过手机游戏的方式在年轻一代中普及民间故事

N. M. Nusran, N. Zin
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引用次数: 7

摘要

民间故事是人们文化和遗产的一部分,代表着一个社会的身份。马来西亚有丰富的民间故事,传统上是代代相传的。不幸的是,这种传统正慢慢地被我们的年轻一代所遗忘。我们将数字游戏视为向精通技术的年轻人传播民间故事的一种方式。m-MyTale是一款以流行的马来民间故事“Puteri Gunung le当”或“The Princess of le当山”为背景故事开发的移动设备手机游戏,旨在向年轻一代宣传和宣传这些故事,特别是文化和遗产。这款游戏采用了简单的2D动画来讲述故事。故事背景是马六甲苏丹马哈茂德·赛亚向公主求婚的故事。游戏的挑战和关卡是基于公主提出的七个要求。每个关卡都要求玩家收集一个道具来完成游戏。另外两个模块是游戏指南和故事梗概。本文讨论了手机游戏的设计和开发,以激励年轻一代,特别是青少年,他们的文化和遗产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Popularizing folk stories among young generation through mobile game approach
Folktale is part of people's culture and heritage which represent an identity of a society. Malaysia is rich with folktale which is traditionally transmitted orally from generation to generation. Unfortunately this heritage is slowly being forgotten by our young generation. We studied digital game as a means to deliver folktales to technologically savvy youngsters. m-MyTale is a mobile game developed for mobile device using popular Malay folktale “Puteri Gunung Ledang” or “The Princess of Mount Ledang” as back story, to give awareness and promote the stories to young generation especially on culture and heritage. The game was developed with storytelling approach using simple 2D animation. The back story is based on a marriage proposal by the Sultan of Malacca, Mahmud Syah, to the princess. The game challenge and levels are based on the seven requirements stated by the princess. Each level required an item to be collected by the player to complete the game. Two other modules are play guide and synopsis of the story. This paper discusses the design and development of a mobile game to motivate young generation especially teenagers on their culture and heritage.
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