VR头戴式显示器杂散光阈值研究

Hung-Chung Li, Meng-Che Tsai, Tsung-Xian Lee, Yi-Yung Chen, P. Sun
{"title":"VR头戴式显示器杂散光阈值研究","authors":"Hung-Chung Li, Meng-Che Tsai, Tsung-Xian Lee, Yi-Yung Chen, P. Sun","doi":"10.1109/ICCE-Taiwan55306.2022.9869270","DOIUrl":null,"url":null,"abstract":"The visual impact of a head-mounted display (HMD) is much more complicated than the traditional display and will influence image quality performance. A psychophysical experiment is carried out to record the subject's threshold to perceive the stray light. Three kinds of virtual reality (VR) HMDs are compared, including Oculus Quest, Vive Focus Plus, and Vive Focus. The results show that Vive Focus Plus has a higher threshold meaning that the observer feels more challenging to detect the stray light. The stray light evaluation can become one of the critical indicators of image quality and apply to VR or augmented reality (AR) content design.","PeriodicalId":164671,"journal":{"name":"2022 IEEE International Conference on Consumer Electronics - Taiwan","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Investigation of Stray Light Threshold for VR Head-Mounted Display\",\"authors\":\"Hung-Chung Li, Meng-Che Tsai, Tsung-Xian Lee, Yi-Yung Chen, P. Sun\",\"doi\":\"10.1109/ICCE-Taiwan55306.2022.9869270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The visual impact of a head-mounted display (HMD) is much more complicated than the traditional display and will influence image quality performance. A psychophysical experiment is carried out to record the subject's threshold to perceive the stray light. Three kinds of virtual reality (VR) HMDs are compared, including Oculus Quest, Vive Focus Plus, and Vive Focus. The results show that Vive Focus Plus has a higher threshold meaning that the observer feels more challenging to detect the stray light. The stray light evaluation can become one of the critical indicators of image quality and apply to VR or augmented reality (AR) content design.\",\"PeriodicalId\":164671,\"journal\":{\"name\":\"2022 IEEE International Conference on Consumer Electronics - Taiwan\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE International Conference on Consumer Electronics - Taiwan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE-Taiwan55306.2022.9869270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE International Conference on Consumer Electronics - Taiwan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE-Taiwan55306.2022.9869270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

头戴式显示器(HMD)的视觉冲击比传统显示器复杂得多,并且会影响图像质量性能。通过心理物理实验记录受试者感知杂散光的阈值。对比了Oculus Quest、Vive Focus Plus、Vive Focus三种虚拟现实头盔。结果表明,Vive Focus Plus具有更高的阈值,这意味着观察者发现杂散光的难度更大。杂散光评价可以成为图像质量的重要指标之一,应用于VR或增强现实(AR)内容设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigation of Stray Light Threshold for VR Head-Mounted Display
The visual impact of a head-mounted display (HMD) is much more complicated than the traditional display and will influence image quality performance. A psychophysical experiment is carried out to record the subject's threshold to perceive the stray light. Three kinds of virtual reality (VR) HMDs are compared, including Oculus Quest, Vive Focus Plus, and Vive Focus. The results show that Vive Focus Plus has a higher threshold meaning that the observer feels more challenging to detect the stray light. The stray light evaluation can become one of the critical indicators of image quality and apply to VR or augmented reality (AR) content design.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信