可操纵的应用自适应近眼显示器

Kishore Rathinavel, Praneeth Chakravarthula, K. Akşit, J. Spjut, Ben Boudaoud, T. Whitted, D. Luebke, H. Fuchs
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引用次数: 3

摘要

通过专门为特定应用设计增强现实设备,可以减轻透明近眼显示器的设计挑战。我们提出了一种新的光学设计,用于增强现实近眼显示器,利用3D立体光刻印刷技术来实现与渐进处方双筒望远镜相似的特性。我们建议使用3D打印制造可互换的光学元件,从而产生任意形状的静态投影屏幕表面,以适应目标应用。我们确定了一种计算光学设计方法,以相应地生成各种光学元件,从而减少计算和功率需求。为此,我们介绍了我们的增强现实原型,具有中等尺寸,大视野。我们还展示了我们的原型是有希望的高分辨率的注视点技术,使用一个移动的镜头在投影系统前面。我们相信,我们的显示技术为应用自适应、易于复制、可定制和具有成本效益的近眼显示设计提供了一条通道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Steerable application-adaptive near eye displays
The design challenges of see-through near-eye displays can be mitigated by specializing an augmented reality device for a particular application. We present a novel optical design for augmented reality near-eye displays exploiting 3D stereolithography printing techniques to achieve similar characteristics to progressive prescription binoculars. We propose to manufacture inter-changeable optical components using 3D printing, leading to arbitrary shaped static projection screen surfaces that are adaptive to the targeted applications. We identify a computational optical design methodology to generate various optical components accordingly, leading to small compute and power demands. To this end, we introduce our augmented reality prototype with a moderate form-factor, large field of view. We have also presented that our prototype is promising high resolutions for a foveation technique using a moving lens in front of a projection system. We believe our display technique provides a gate-way to application-adaptive, easily replicable, customizable, and cost-effective near-eye display designs.
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