虚拟现实360度内容中手语翻译呈现与引导方法研究

C. Anderton
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引用次数: 0

摘要

由于手语往往是聋人社区成员的母语,文本字幕可能无法访问,这突出了手语翻译的重要性。本研究对虚拟现实360度三自由度视频中的手语进行了探索,探索了定位和始终可见两种渲染模式,以及箭头和雷达两种视觉引导方法。对8名参与者的测试结果表明,固定位置渲染比始终可见渲染为参与者提供了更大的存在感,而始终可见渲染产生的阻塞效果更少。箭头似乎比雷达在视觉上引导参与者找到活跃的说话者更有用,包括提供更高水平的手语理解。未来的研究需要用六自由度内容来验证这些发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content
As sign languages are often the native languages for members of the Deaf community, text captioning can be inaccessible, highlighting the importance of sign language interpretation. This research explores sign language in virtual reality 360-degree three degrees of freedom videos, exploring two rendering modes, fixed-position and always-visible, and two visual guiding methods, arrows and radar. Findings from testing with eight participants indicates that fixed-position rendering provides participants with a greater sense of presence than always-visible rendering, whilst always-visible rendering produces less of a blocking effect. Arrows appear more usable than radar for visually guiding participants to active speakers, including providing a higher level of sign language understanding. Future research is needed to validate these findings with six degrees of freedom content.
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