用于社交机器人的柔软皮肤纹理调制

Yuhan Hu, Zhengnan Zhao, A. Vimal, Guy Hoffman
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引用次数: 26

摘要

为社会互动而设计的机器人经常通过非语言行为来表达他们的内心和情感状态。在大多数系统中,这是通过面部表情、手势、运动和语调来实现的。在本文中,我们提出了一种新的非语言表达渠道,以纹理变化皮肤的形式为社交机器人。我们的方法受到生物系统的启发,生物系统经常通过皮肤纹理的变化来显示它们的内部状态。我们提出了两种软流体纹理单元(TU)的设计:鸡皮疙瘩和尖刺,以及一种可以作为表达社交机器人皮肤的交错TU阵列的设计。我们讨论了制造,驱动和控制方面的考虑,以及将情感状态映射到纹理变化的框架。我们在一个社交机器人中举例说明了这种设计,它既有屏幕投影的脸,也有提议的纹理变化的表达皮肤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Soft skin texture modulation for social robotics
Robots designed for social interaction often express their internal and emotional states through nonverbal behavior. In most systems, this is achieved using facial expressions, gestures, locomotion, and tone of voice. In this paper, we propose a new expressive nonverbal channel for social robots in the form of a texture-changing skin. Our approach is inspired by biological systems, which frequently display their internal states through skin texture change. We present two designs for soft fluidic Texture Units (TU): goosebumps and spikes, and a design for an interleaved TU array that can function as an expressive social robot skin. We discuss fabrication, actuation, and control considerations, as well as a framework for mapping emotional states to texture changes. We exemplify the design in a social robot which has both a screen-projected face and the proposed texture-changing expressive skin.
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