在大尺寸2D显示器上创建虚拟3D透视体验

Chang Yuan
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引用次数: 6

摘要

本文描述了一种在大尺寸2D显示器上创建虚拟3D透视体验的新方法。该方法旨在模拟通过一个或多个窗口观察外部世界的真实体验。在这里,显示屏作为一个虚拟的窗口,在显示屏前移动的观众可以观察到场景的不同部分,这些部分也在相反的方向移动。为了产生这种透视体验,首先创建一个虚拟3D场景并放置在显示器后面。然后,通过基于多红外摄像机的三维观看者跟踪方法跟踪观看者的三维位置和运动。虚拟场景由3D图形引擎实时渲染,基于跟踪的观看者位置。一个原型系统已经在一个大尺寸的平铺显示器上实现,能够给观众带来真实自然的3D透视体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating Virtual 3D See-Through Experiences on Large-size 2D Displays
This paper describes a novel approach for creating virtual 3D see-through experiences on large-size 2D displays. The approach aims at simulating the real-life experience of observing an outside world through one or multiple windows. Here, the display screen serves as a virtual window such that viewers moving in front of the display can observe different part of the scene which is also moving in the opposite direction. In order to generate this see-through experience, a virtual 3D scene is first created and placed behind the display. Then, the viewers' 3D positions and motion are tracked by a 3D viewer tracking method based on multiple infra-red cameras. The virtual scene is rendered by 3D graphics engines in real-time speed, based on the tracked viewer positions. A prototype system has been implemented on a large-size tiled display and was able to bring viewers a realistic and natural 3D see-through experience.
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