宿命:不可思议的(错误的)识别,科幻小说和“家庭电影”时刻

Djoymi Baker
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摘要

本文使用科幻电影《缘分》(sperig Brothers, 2014)来研究声音和图像在主观家庭电影时刻的组合作用。维维安·索巴克认为,即使是在一部虚构的电影中,观众也可能会认出一个熟悉的地点,暂时把他们从与屏幕文本的虚构互动中拉出来,转而促进一种与家庭电影更一致的互动。鉴于索巴克斯对现象学的兴趣,值得注意的是,她在这部特别的作品中专门关注电影形象。我认为,在图像和声音两种参与模式之间,可能会出现阈限模糊。在《缘分》中,谜题叙事与诡异的声音交织在一起,墨尔本的景象和声音促成了离奇的家庭电影时刻,贯穿着科幻小说的疏远。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predestination: Uncanny (mis)recognition, science fiction and ‘home movie’ moments
This article uses the science fiction film Predestination (Spierig Brothers, 2014) to examine the combined role of sound and image in the subjective home movie moment. Vivian Sobchack argues that even within a fiction film, an audience member might recognize a familiar location, momentarily pulling them out of a fictional engagement with the screen text and instead facilitating an engagement more aligned with that of a home movie. Given Sobchacks interest in phenomenology, it is noticeable that she focuses exclusively on the cinematic image in this particular work. I argue that liminal blurring can occur between modes of engagement, triggered by both image and sound. In Predestination , the puzzle narrative that colludes with the uncanny voice is paralleled by the way that the sights and sounds of Melbourne facilitate uncanny home movie moments, shot through with science fictional estrangement.
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