通过相互共情训练预防抑郁症:使用虚拟现实作为工具

Y. Li, H. Luo
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引用次数: 5

摘要

新型冠状病毒感染症(COVID-19)大流行加剧了焦虑和抑郁患者的增加,以及现代生活中的社会异化。近年来,利用严肃游戏对抑郁症进行干预治疗越来越受欢迎。然而,亚健康人群抑郁症的预防却没有得到足够的重视,在大流行后社会异化的情况下,如何避免抑郁症复发更是一个挑战。本文提出了一种利用交互式虚拟现实游戏应用进行共情训练来预防抑郁症及其复发的新方法。本研究探讨了虚拟现实游戏作为移情机器,发展成为具有人际相互和移情支持的社交网络的可能性,从而有利于抑郁症的预防和干预方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool
The increasing number of diagnosed anxiety and depression has been aggravated by the COVID-19 pandemic, in addition to social alienation in modern life. Therapeutic intervention for depression using serious games is gaining popularity in recent years. However, the prevention for depression among people with sub-health status has not gained enough attention, and the avoidance of relapse depression under post-pandemic social alienation is ever more challenging. This paper proposes a novel approach to prevent depression and its recurrence through empathy training using interactive virtual reality game applications. This study explores the possibility that VR games, as an empathy machine, can grow into a social network with interpersonal mutual and empathetic support that benefits both prevention and intervention methods for depression.
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