基于移动学习应用的创造性问题解决模式的教材开发

Aisyah Sukmafani, M. Munzil, I. Fitriyah
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引用次数: 0

摘要

本研究和开发旨在利用移动学习应用程序在COVID-19大流行时代进行环境污染分析活动,以创造性问题解决(CPS)模式制作有效可行的教材。本开发的研究模型使用ADDIE方法,该方法仅限于分析、设计和开发阶段,每个阶段都经过评估阶段。教材的效度由验证者进行效度测试得出,合格率由使用者进行可行性测试得出。教材中材料的验证率为93.31%,媒介可行性测试的验证率为95.60%。该教材以移动学习形式包装,由水、空气和土地污染材料组成。本教材以新闻报道、材料讲解、动画视频、现象视频、环境污染图片、学生作业、任务学习等形式呈现。动画视频有三个动画角色,在每个子章节中以不同的声音移动和说话。验证者的验证结果表明教材是有效可行的,验证率大于等于81%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Teaching Material with the Creative Problem Solving Model Using Mobile Learning Application
This study and development aimed to produce a valid and feasible teaching material with the Creative Problem Solving (CPS) model on the activity of environmental pollution analysis using a mobile learning application in the COVID-19 pandemic era. The study model in this development was using the ADDIE method that limited to analyze, design, and develop stages where each stage passes the evaluation stage. The validity rate of the teaching material is obtained through a validity test by the validator while its eligibility rate is obtained through feasibility tests by the users. The validation result of materials in the teaching material had a percentage of 93.31 percent and the media feasibility test obtained a percentage of 95.60 percent. This teaching material was packed in a mobile learning form that consists of water, air, and land pollution materials. This teaching material displayed news articles, materials explanations, and presented in the form of animated videos, phenomena videos, pictures of environmental pollution, student worksheets, and mission-based learning activities. Animated videos have three animation characters that move and talk with different voices in each sub-chapter. The validation result by validators stated that the teaching material is valid and feasible, with a percentage of greater than or equal to 81 percent.
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