赫库兰尼姆罗马雕像头部的虚拟照明:一个案例研究

J. Happa, M. Williams, G. A. Turley, G. Earl, Piotr Dubla, Gareth Beale, G. Gibbons, K. Debattista, A. Chalmers
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引用次数: 22

摘要

高保真计算机图形为考古学家提供了将出土的文化遗产文物虚拟地还原到其原始环境和光照条件的可能性。这使得对物体及其环境的感知假设能够以安全和可控的方式进行研究。本文介绍了意大利赫库兰尼姆保存的罗马雕像头部的获取,建模,快速原型制作和虚拟照明管道的案例研究。雕像的头部在公元79年维苏威火山爆发时被埋在地下,于2006年被挖掘出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination conditions. This enables hypotheses about the perception of objects and their environments to be investigated in a safe and controlled manner. This paper presents a case study of the pipeline for the acquisition, modelling, rapid prototyping and virtual relighting of a Roman statue head preserved at Herculaneum in Italy. The statue head was excavated in 2006, after having been buried during the eruption of Mount Vesuvius in AD79.
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