程序多分辨率的植物和树木渲染

J. Lluch, E. Camahort, R. Vivó
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引用次数: 36

摘要

植物和树木的建模和渲染需要生成和处理大量的多边形。可以使用几何简化方法来减少多边形数并获得多分辨率表示。然而,这些方法不能保持树的视觉结构。我们提出了一种不同的方法:程序多分辨率。我们建立了反映树在不同分辨率下的视觉结构的过程模型。模型是基于参数l系统的。我们的方法采用一个表示树的参数链,并生成一个嵌入多分辨率信息的新链。该算法基于一种量化树的分支相关性的度量。该表示支持高效的几何提取,并产生良好的视觉效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Procedural multiresolution for plant and tree rendering
Modeling and rendering of plants and trees requires generating and processing large numbers of polygons. Geometry simplification methods may be used to reduce the polygon count and obtain a multiresolution representation. However, those methods fail to preserve the visual structure of a tree. We propose a different approach: procedural multiresolution. We build procedural models that reflect a tree's visual structure at different resolution levels. The models are based on parametric L-systems. Our method takes a parametric chain representing a tree and generates a new chain with embedded multiresolution information. The algorithm is based on a metric that quantifies the relevance of the branches of a tree. The representation supports efficient geometry extraction and produces good visual results.
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