应用游戏化康复的多模式整脊治疗术后胸锁骨损伤一例报告

Samuel M. Schut DC, Kara N. Shannon DC
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引用次数: 0

摘要

目的本研究的目的是描述如何将游戏化纳入胸锁脱位患者的术后康复。临床特征:一名23岁男性,因持续右侧胸锁骨关节,中至重度疼痛,肩部活动和头顶活动加重,向一家学术整脊诊所寻求整脊治疗。他的肩膀先前接受过重建手术和为期6周的物理治疗试验;然而,他报告疼痛的改善很小,而且他的功能能力也不是最佳的。干预和结果:多模式捏脊治疗包括手工治疗和主动康复。康复计划结合了游戏化原则,如竞争、得分和任务集中。经过8次治疗,观察到患者上肢功能指数评分和数值疼痛评分有临床意义的降低。结论采用游戏化方法对患者进行胸锁关节术后康复治疗,效果良好。脊医可以考虑为术后肌肉骨骼问题患者提供游戏化、多模式的护理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimodal Chiropractic Management of a Postsurgical Sternoclavicular Injury Utilizing Gamified Rehabilitation: A Case Report

Objective

The purpose of this study was to describe how gamification was incorporated into postoperative rehabilitation of a patient recovering from a sternoclavicular dislocation.

Clinical Features

A 23-year-old man sought chiropractic care from an academic chiropractic clinic for persistent right-sided, sternoclavicular joint, moderate-to-severe pain that was exacerbated with shoulder movements and overhead activities. His shoulder was treated previously with reconstructive surgery and a 6-week trial of physical therapy; however, he reported minimal improvement in his pain, and his functional ability was suboptimal.

Intervention and Outcome

Multimodal chiropractic treatment consisted of manual therapy in conjunction with active rehabilitation. The rehabilitation program incorporated gamification principles, such as competition, point scoring, and task focus. After 8 treatments, a clinically significant reduction in his upper extremity functional index score and numerical pain rating was observed.

Conclusion

The patient was managed using a gamified approach to postsurgical sternoclavicular joint rehabilitation and responded positively. Chiropractors may consider including gamified, multimodal care for patients with postoperative musculoskeletal concerns.

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