{"title":"OSMoSIS","authors":"Grazia Ragone, J. Good, K. Howland","doi":"10.1145/3397617.3397838","DOIUrl":"https://doi.org/10.1145/3397617.3397838","url":null,"abstract":"This paper reports on the design and pilot evaluation of a system that uses movement, music and sounds to support playful interactions for children with Autism Spectrum Conditions (ASC). OSMoSIS (Observation of Social Motor Synchrony with an Interactive System) is a musical motion-based game. The design was inspired by previous research that suggests that music and movement can be helpful in fostering communication and expression skills, and the first author's experiences as a music therapist. OSMoSIS converts movements into sounds, using a Microsoft Kinect-based system which provides full body tracking. A recently conducted evaluation with a group of 11 children with autism aged 5-- 11 years old showed positive engagement with the system, and some instances of imaginative play. In our discussion, we highlight implications for the design of future music and movement systems to support learning in children with autism.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122626190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Constantin, J. Korte, Cara Wilson, C. Alexandru, J. Good, G. Sim, J. Read, J. A. Fails, E. Eriksson
{"title":"Planning the world's most inclusive PD project","authors":"A. Constantin, J. Korte, Cara Wilson, C. Alexandru, J. Good, G. Sim, J. Read, J. A. Fails, E. Eriksson","doi":"10.1145/3397617.3398066","DOIUrl":"https://doi.org/10.1145/3397617.3398066","url":null,"abstract":"Inclusivity is central to Participatory Design (PD) practice, but despite significant efforts in IDC and beyond, it is still hard to achieve during PD, because of a series of barriers (e.g. access to users, language). Such barriers increase especially when it comes to ensuring and supporting the participation of children with varying or complex needs, or when prospective participants are geographically distributed. This workshop aims to create the basis of a distributed PD (DPD) protocol to provide practical advice in overcoming the challenges of ensuring inclusivity for children with varying or complex needs around the world. The protocol will build on the participants' prior experience and on a live PD design session with children and adults, and be guided by discussions around approaches to address a specific design problem while maximising inclusivity across geographical boundaries and research contexts. It is intended to become a springboard for the world's most inclusive Distributed PD project.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"3 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126058826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using conversational agents to foster young children's science learning from screen media","authors":"Ying Xu","doi":"10.1145/3397617.3398031","DOIUrl":"https://doi.org/10.1145/3397617.3398031","url":null,"abstract":"My dissertation project leverages an intelligent conversational agent embodied in an on-screen character to add social contingency into children's science video watching experiences. This conversational agent has been developed in an iterative process and embedded in a new PBS KIDS science show, \"Elinor Wonders Why.\" My research aims to understand the design, feasibility, and promise of virtual conversation with media characters in young children's informal science learning through video watching.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126929959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Antle, C. Frauenberger, M. Landoni, J. A. Fails, M. Jirotka, Helena Webb, Nalin Tutiyaphuengprasert
{"title":"Emergent, situated and prospective ethics for child-computer interaction research","authors":"A. Antle, C. Frauenberger, M. Landoni, J. A. Fails, M. Jirotka, Helena Webb, Nalin Tutiyaphuengprasert","doi":"10.1145/3397617.3398058","DOIUrl":"https://doi.org/10.1145/3397617.3398058","url":null,"abstract":"The increasing presence of interactive technologies in children's lives poses critical ethical questions for researchers and designers. Discourse specific to these intersecting topics is nascent, but is spread across communities and largely developed retrospectively. This workshop brings together those interested in ethical issues arising when researching, designing, and deploying technologies for children. The focus is on exploring approaches that are emergent and situated, arising during research or after deployment. Workshop activities will include: exploring ethical themes emerging in HCI research for children; synthesizing and adapting current applicable ethical guidance; identifying gaps; and developing preliminary methods and guidance to address these gaps. Outcomes will extend current best practices in ethics in ways that promote children's protection, empowerment and wellbeing.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126571502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Seray B. Ibrahim, Émeline Brulé, L. Benton, A. Hornof, Erin Beneteau, Oussama Metatla, N. Yiannoutsou, Katta Spiel
{"title":"What we learn when designing with marginalised children","authors":"Seray B. Ibrahim, Émeline Brulé, L. Benton, A. Hornof, Erin Beneteau, Oussama Metatla, N. Yiannoutsou, Katta Spiel","doi":"10.1145/3397617.3398067","DOIUrl":"https://doi.org/10.1145/3397617.3398067","url":null,"abstract":"Designing with marginalised children often produces detailed insights about their lives and communities. Whilst it is possible to extract methodological and artefact-centred knowledge from existing design cases, it can be difficult to utilise and build on some of the more complex and multifaceted issues that these generate, for instance, how researcher decisions inform design outcomes. In this workshop, we invite researchers to reflect on the insights design case studies with marginalized children offer to the larger Children-Computer Interaction (CCI) community. Our goals are to reflect on what kinds of insights are generated; what we as design researchers and practitioners would have wanted to know prior to undertaking such work, and; to identify ways of communicating these insights.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129319070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexia Revueltas-Roux, A. Manches, Z. Ghazali-Mohammed, Josie N Booth, K. Cebula
{"title":"Capturing engagement in early science learning: triangulating observational and psychophysiological measures","authors":"Alexia Revueltas-Roux, A. Manches, Z. Ghazali-Mohammed, Josie N Booth, K. Cebula","doi":"10.1145/3397617.3398032","DOIUrl":"https://doi.org/10.1145/3397617.3398032","url":null,"abstract":"The main aim of this research is to examine engagement in early science learning in the context of a science centre, particularly how and to what extent the process of engagement can be captured and fostered in children aged 4-7 years. This research is testing the potential of a multimodal approach that triangulates data from current (video-recording and engagement scales) and novel tools (head-mounted camera, EDA sensor) capturing engagement simultaneously. By doing this, the approach may also detect which events and variables might characterise engagement, as well as those that could influence it in relation to the learning goal of the activity. Analysis will examine whether there are relationships between data from different tools and whether these lead to find influential triggers that guide engagement, or emerging patterns of activity throughout the interaction. This research has the potential to enhance and facilitate early science learning through improvement of engagement processes.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114517999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multi-modal gesture elicitation methodology for children","authors":"F. Ortega, Adam S. Williams, Jason Garcia","doi":"10.1145/3397617.3401808","DOIUrl":"https://doi.org/10.1145/3397617.3401808","url":null,"abstract":"This course will prepare students to both analyze and conduct gesture and multi-modal elicitation studies. These skill sets are critical as emerging technologies continue to shift how we interact with systems. The course will have several sections: Introduction, Objective, and Motivation (30 minutes), Gestures (30 minutes), Gesture Taxonomies (30 minutes), Elicitation Techniques and Current Practices (60 minutes), Hands-on Elicitation Study (45 minutes) which will be done during a break out session, Discuss use-case scenario IDC/Elicitation related (45 minutes). Writing an Elicitation Paper (30 minutes), Challenges and Solutions Discussion (30 minutes), The Future of Elicitation (30 minutes).","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126704263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Two in a Pod: promoting sustainability and healthy eating in children through smart gardening","authors":"Sveva Valguarnera, L. Guedes","doi":"10.1145/3397617.3398022","DOIUrl":"https://doi.org/10.1145/3397617.3398022","url":null,"abstract":"Two in a Pod is a smart toy designed to help children learn how to grow edible plants, getting to know them and sharing their progress with their friends. It is composed of a four-slot wood planter, equipped with soil sensors that interact with a mobile app. Children can plant their seeds, monitor their growth through the app, obtain points for each successfully grown plant and share pictures and their progress, from planting the seed to eating their home-grown vegetables. We designed the toy to help children learn about gardening through gamification and sharing, to increase vegetable consumption and raise awareness about sustainable eating.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128385423","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Mechelen, Shuli Gilutz, J. Hourcade, Gökçe Elif Baykal, M. Gielen, E. Eriksson, Greg Walsh, J. Read, O. Iversen
{"title":"Teaching the next generation of child-computer interaction researchers and designers","authors":"M. Mechelen, Shuli Gilutz, J. Hourcade, Gökçe Elif Baykal, M. Gielen, E. Eriksson, Greg Walsh, J. Read, O. Iversen","doi":"10.1145/3397617.3398068","DOIUrl":"https://doi.org/10.1145/3397617.3398068","url":null,"abstract":"Despite the Child-Computer Interaction (CCI) community's rapid growth in the past two decades, there has traditionally been less focus on developing a curriculum to teach CCI to students. This entails a risk for a gap between the accumulation of knowledge and the transfer of this knowledge to new generations of researchers and designers. Building on previous workshops organized at IDC 2011 and 2014, the goal of this workshop is to gauge the current state of teaching CCI to undergraduate, graduate and doctoral students. More specifically, the workshop aims to re-evaluate previous lessons learned, stimulate reflection on best practices, facilitate an exchange of knowledge, and provide a forum for international collaboration. The envisioned outcome is a blueprint for a CCI curriculum that can be taught anywhere in the world.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132012047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards automatic drawing animation using physics-based evolution","authors":"Lasse Lingens, R. Sumner, Stéphane Magnenat","doi":"10.1145/3397617.3397842","DOIUrl":"https://doi.org/10.1145/3397617.3397842","url":null,"abstract":"We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extraction, meshing and vertex skinning, our system simulates characters using a neural network in a physics-based environment. Using an evolutionary algorithm, it searches for networks that move characters far while keeping a good posture. We validated the system through a user study with 26 participants. For most drawings (60 %), they felt satisfied with the generated animation, and in 76% of cases, they wished to draw and animate additional characters. The participants reported mostly positive emotions after seeing the animations. Only a minority had feelings of strangeness or had negative emotions. This work demonstrates the possibility of creating an automated 2-D character animation system making little assumption on what is drawn. We believe that this work can enable more children to engage in creative play and explore their imagination.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129057911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}