{"title":"Design and Development of Problem-Based Educational Game","authors":"Yatao Li, Danqing Zhao","doi":"10.1109/CSTE55932.2022.00064","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00064","url":null,"abstract":"Nowadays, with the great speed development of worldwide information science, in the education field, the multimedia technique is more and more permeating in teaching field. Educational games have developed rapidly in recent years. An analysis of the current situation in the field of educational game practice, the research reveals that the balancing education and playfulness is key, the root cause of which is the lack of reasonable and feasible design models and guidance of design strategies. Combining the common features of problem-based learning models and educational games - learner subjects, clear tasks, complex situations, an actively constructed learning process and so on. On this basis, the principles of educational game design based on this model are proposed, and an operational “problem-based educational game model” design process is constructed. This is a case study of an educational game called “The Nearest Way Home”, which illustrates in detail the implementation of the problem-based educational game model.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134308364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How Elderly Learners Participate in MOOC? An Empirical Examination of Instructional Design and Practice Based on MOOC","authors":"Wei Liu, Shunting Zhao","doi":"10.1109/CSTE55932.2022.00013","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00013","url":null,"abstract":"With the continuous in-depth study of the elderly in the international community, the development potential of the elderly is gradually being discovered by us. At the same time, with the continuous development of Chinese society, in recent years, researchers have shown an increased interest in the issue of the allocation of education resources for the elderly. In this essay, we attempt to build a relevant model by analyzing the characteristics of distance learning in the MOOC for the elderly on the basis of existing research. On this basis, taking the “Digital Photography Fundamentals” MOOC distance learning for the elderly as an example, using the questionnaire method, combined with the relevant data of the MOOC platform to discuss the influence of this model on the participation, satisfaction, goal achievement and learning experience of the elderly in course learning. After that, the interview method was used to collect relevant opinions and suggestions of the elderly on the course model and provide support for the collected questionnaire and platform data. Finally, sort out the research results, and put forward corresponding strategies for the design and practice of the MOOC distance learning model for the elderly from the three levels of teachers, elderly learners, and course.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"194 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121325103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Preface: CSTE 2022","authors":"","doi":"10.1109/cste55932.2022.00005","DOIUrl":"https://doi.org/10.1109/cste55932.2022.00005","url":null,"abstract":"","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127385392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Digital Game-Based Model for Assessing Computational Thinking Skills","authors":"Xitian Yi, Fanhua Liu, Zehui Zhan","doi":"10.1109/CSTE55932.2022.00048","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00048","url":null,"abstract":"Computational thinking (CT)., considered to be one of the three major scientific thinking styles of human beings., is a competency fundamental to computing education and beyond. However., as a cross-domain competency., appropriate assessment design and method remain equivocal. Indeed., the majority of the existing assessments have a predominant focus on using scales or test to measure programming proficiency and neglecting process evaluation in which CT can also be manifested. Game-based learning assessments (GBLA) are able to assess tacit knowledge by avoiding jargon in test items., constructing irrelevant material., and reducing anxiety., avoiding the barriers of traditional assessments in assessing students' abilities. To broaden the promotion and practice of CT., it is necessary to integrate diverse problem-solving contexts using a digital game-based assessment model to measure CT. We invited 13 experts to participate in three rounds of the Delphi method and constructed a CT skills assessment model based on the digital game. The model had good consistency and was divided into four primary indicators., namely “Analysis”., “Design”., “Iteration”., and “Generalization”., which were weighted as 0.26., 0.11., 0.24., and 0.39., respectively and 14 secondary indicators. Taken together., the study demonstrated the feasibility to expand from traditional assessment methods to integrating digital games in measuring CT skills in a comprehensive manner.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127423514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jiaxin Yang, Huiting Jiang, Jianhui Wang, Heng Luo
{"title":"Key Factors Influencing Blended Learning Outcomes in an Undergraduate Course: Perspectives from Learning Behaviors and Experiences","authors":"Jiaxin Yang, Huiting Jiang, Jianhui Wang, Heng Luo","doi":"10.1109/CSTE55932.2022.00029","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00029","url":null,"abstract":"Blended learning has become increasingly popular in the post-pandemic world, seen as “new norm” in higher education. However, despite the growing number of research on blended learning in global context, few studies have systematically investigated the influential factors for blended learning outcomes in the context of China. To address this research need, this study garnered empirical data from various sources such as learning analytics, learning experience questionnaire, and test scores, and constructed a linear regression model for predicting blended learning outcomes. The results indicated that online behaviors were important factors for blended learning, predicting student's learning outcomes to a moderate extent. Surprisingly, students' demographic attributes and perceived learning experiences had little influence on learning outcomes.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126213584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jiamin Chen, Bin Huang, Leyi Pang, Mandan Zhuang, Shiyi Wang, Liuzhou Li
{"title":"The Assessment for Undergraduate Development Using Factor Analysis and K-Means Clustering","authors":"Jiamin Chen, Bin Huang, Leyi Pang, Mandan Zhuang, Shiyi Wang, Liuzhou Li","doi":"10.1109/CSTE55932.2022.00059","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00059","url":null,"abstract":"Promoting the development of college students is an important research topic for colleges to cultivate talents. The evaluation of the development of undergraduates is an important mean to strengthen the development and construction of colleges as well. Hence, the research based on the development evaluation of undergraduates has important practical significance and theoretical basis. In this paper, we collected the dataset from students who come from several universities in Guangdong Province by doing questionnaires. Then we selected 9 indicators which have positive effect on objects through previous work. In the next step, we constructed 3 factors by using factor analysis, included Learning & Practice Ability, Technical Ability and Innovation & Entrepreneurial Ability. Finally, we carried out K-Means with 3 factors scores and evaluated by the silhouette coefficients. These results show that the ability of most of undergraduates are lower average level of it and percent of these have the better performance in one aspect and around 30%.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132777845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Requirements Analysis and a Design Model for Educational VR Prototyping","authors":"Guangli Zhang, Ruidi Shan, Xiaoni Li, Peirong Guo, Tao Xu, Yun Zhou","doi":"10.1109/CSTE55932.2022.00009","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00009","url":null,"abstract":"Previous research has indicated the potential of Virtual Reality (VR) in education, and there is a growing need in vocational education to apply VR in teaching and learning. Helping secondary vocational teachers join in the creation process of VR applications is of great significance. However, VR prototyping tools are lacking for teachers. To address this issue, we collect information through interviews and questionnaires and analyze the requirements for educational VR prototyping. Then based on these requirements collected from secondary vocational teachers, we propose a design model with recommendations for educational VR fast prototyping. This model comprises four modules: learning resources, shared resources database, built-in templates, and scanning modeling. Additionally, it suggests the prototyping should have functions including no programming, low fidelity, interactive and immersive, offline download, team collaboration, and multi-platform operation.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117315561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Chinese L2 Learners' Dynamic Vocabulary Growth Network Model Based on Graph Deep Learning","authors":"Gang Cao, Yi Liang, Ruo Lin, Miao Wang, Juan Xu","doi":"10.1109/CSTE55932.2022.00035","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00035","url":null,"abstract":"This paper regards vocabulary networks mastered by Chinese second language(L2) learners at different levels as sub graphs of a Chinese Word Co-occurrence Network, embeds these subgraphs with the help of graph deep learning techniques such as TSPMiner model and Order Embedding algorithm, and builds a dynamic vocabulary growth network model for the learners. This model can predict nodes and links between nodes, simulate the growth process of a learner vocabulary, so as to offer guidance to learners. With this model, a smooth, efficient, and dynamic adaptive vocabulary learning process becomes possible on learning platforms. Through a questionnaire and data analysis on it, the model is verified in that participating Chinese teachers have great consistency with model recommended word learning sequences.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124826895","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Interactive Short Answer Grading System Based on Active Learning Models","authors":"A. Lui, S. Ng, Stella Wing-Nga Cheung","doi":"10.1109/CSTE55932.2022.00065","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00065","url":null,"abstract":"Grading automation can improve learning experience with quick around-the-clock feedback and superior grading consistency. Obtaining annotated data for training short answer grading models is costly. Active learning has been proven an effective approach to build accurate models with few annotated data. This paper presents an active learning approach of short answer grading that comprises of a few novelties. The first is a specialized active learning formulation adapted to short answer grading principles. The second is a proposal to exploit human expertise in fine-tuning several active learning model parameters for adaptation to the specifics of each grading task. The third is an interactive short answer grading system that is designed for building better quality grading model by informing users with data visualizations. The prototype presented in the paper should provide a useful conceptual demonstration for real-life deployment of active learning for short answer grading and further research in an enhanced interactive form of active learning.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114075021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IoT Course Construction in General Education against the Background of China's University-Industry Collaboration","authors":"Yun Guo, Min Li","doi":"10.1109/CSTE55932.2022.00030","DOIUrl":"https://doi.org/10.1109/CSTE55932.2022.00030","url":null,"abstract":"This study describes the IoT course design in general education and contributes to the understanding of the influence of university-industry collaboration on higher education. The rapid development of IoT has made a significant impact on education by changing the traditional teaching method as well as putting forward a new demand for the introduction of relevant knowledge to students. Against the background of China's government encouraging university-industry collaboration, we analyzed the necessity and feasibility of introducing the IoT course as a general elective course for undergraduates. A curriculum that adopts the Niagara framework as a lab platform is described. The empirical study at Nankai university illustrated that through university-industry collaboration, cutting-edge technology such as IoT could be effectively integrated into universities' general education and benefit students of various majors.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125305671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}