Jurnal Sains Komputer dan Teknologi Informasi最新文献

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Rancang Bangun Permainan Misi Panglima Batur Menggunakan Engine Scirra Construct 2
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.870
M. Ichsan, M. H. Qamaruzzaman, Muhamad Aldi Rahmadianur
{"title":"Rancang Bangun Permainan Misi Panglima Batur Menggunakan Engine Scirra Construct 2","authors":"M. Ichsan, M. H. Qamaruzzaman, Muhamad Aldi Rahmadianur","doi":"10.33084/JSAKTI.V1I2.870","DOIUrl":"https://doi.org/10.33084/JSAKTI.V1I2.870","url":null,"abstract":"Banyak game bermunculan yang dikembangkan oleh perorangan ataupun organisasi, dengan adanya sosial media facebook game didalamnya juga berhasil membius para pecinta game mulai dari anak-anak hingga orang dewasa.Permasalahan dari penelitian ini adalah bagaimana membuat sebuah game facebook dengan menggunakan tokoh Panglima Batur sebagai karakter utamanya yang bertujuan untuk mengangkat nama tokoh dari Panglima Batur itu sendiri. Game ini merupakan game berbasis web yang dibuat menggunakan game engine Scirra Construct 2. Metode yang digunakan dalam penelitian ini menggunakan pengembangan multimedia yang terdiri dari 6 tahapan yaitu concept, design, material collecting dan assembly. Hasil penelitian ini adalah sebuah Game Facebook bertipe adventure dengan mengangkat tokoh Panglima Batur sebagai karakter utama nya dan dikombinasikan dengan musik latar serta karakter musuh pada setiap stage. Game ini dapat menjadi sarana untuk mengangkat budaya dalam bentuk visual game.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"255 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122650092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Sistem Informasi Atlet Dilingkungan Dinas Pemuda dan Olahraga Kabupaten Katingan Berbasis Mobile 青年服务和流动摄政地区的运动员信息系统
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.869
Ferdiyani Haris, Afrianthonny Afrianthonny
{"title":"Sistem Informasi Atlet Dilingkungan Dinas Pemuda dan Olahraga Kabupaten Katingan Berbasis Mobile","authors":"Ferdiyani Haris, Afrianthonny Afrianthonny","doi":"10.33084/JSAKTI.V1I2.869","DOIUrl":"https://doi.org/10.33084/JSAKTI.V1I2.869","url":null,"abstract":"Perkembangan komputer sekarang ini sangat pesat dan digunakan diberbagai bidang kehidupan. Biasanya komputer digunakan untuk menghasilkan berbagai informasi penting guna meningkatkan kinerja dari organisasi, perusahaan atau lembaga agar pekerjaan yang dilakukan lebih efektif dan efisien hal ini disebabkan komputer melakukan proses informasi yang cepat. Untuk menjaga kelancaran, memantau dan juga mempermudah tugas pengelolaan data maka hal ini perlu dibuat sebuah sistem pengelolaan data atlit Kabupaten Katingan berbasis Code Igniter. Pengembangan sistem menggunakan Adobe Dreamweaver, script PHP dan database MySql yang didukung dengan CSS, dan Bootstrap yang dapat digunakan dalam sistem operasi Windows. Metode yang digunakan dalam pengumpulan data seperti wawancara, observasi, dan studi pustaka. Wawancara yaitu cara mengumpulkan data dengan mengadakan tanya jawab langsung dengan bagian yang berhubungan dengan objek yang diteliti. Observasi yaitu pengamatan langsung mengenai penyampaian informasi secara manual yang sedang berjalan. Studi pustaka adalah pengumpulan data dengan mempelajari buku atau literatur-literatur mengenai desain suatu sistem yang diharapkan menghasilkan sebuah aplikasi untuk mengelola data atlit Kabupaten Katingan berbasis code igniter.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128650258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sistem Informasi Tugas Akhir Mahasiswa pada Program Studi STMIK Palangkaraya Berbasis Web Mobile 学生信息系统的最终任务在基于Web的流量大学习计划
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.874
Susi Hendartie
{"title":"Sistem Informasi Tugas Akhir Mahasiswa pada Program Studi STMIK Palangkaraya Berbasis Web Mobile","authors":"Susi Hendartie","doi":"10.33084/JSAKTI.V1I2.874","DOIUrl":"https://doi.org/10.33084/JSAKTI.V1I2.874","url":null,"abstract":"Information systems and computer technology was developing rapidly because for information needed. The development of information technology. Could not separated from develop of computer technology, because computer was a media that could make easy to finish their work. The Change and dynamics of society�s grown rapidly with developmen of information technology that requires effective and efficient in terms of time. One of them helped in the process of final exam. The writer interest to make an information system based on mobile web that can solve the problem. The system will make based on object with the title make a data of final exam information system in Faculty of STMIK Palangkaraya based on mobile web. \u0000The results of this study are expected by the online aplication Final exam in faculty of STMIK Palangkaraya final and students to sign the final task quikly and accurately to assisted help faculty STMIK of Palangkaraya to collected a data of final exam and for student to sign. Final exam Seminar proposal, Final task quikkly and accurately. The collection of data by used this aplication also does not consume a lot of time and money because it can reach Final registration which is outside the city, outside the island even residing outside the country though.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127371213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Robot Lengan Pemindah Barang Otomatis Berbasis Arduino Menggunakan Sensor Warna 基于Arduino的自动武器传送器使用颜色传感器
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.454
S. Sumardi
{"title":"Robot Lengan Pemindah Barang Otomatis Berbasis Arduino Menggunakan Sensor Warna","authors":"S. Sumardi","doi":"10.33084/jsakti.v1i1.454","DOIUrl":"https://doi.org/10.33084/jsakti.v1i1.454","url":null,"abstract":"Robot arm transporter using Arduino-based sensor auto color, a tool designed to this aim to reduce human role in a grouping or sorting goods with the sort tool so that it can minimize the influence of inconsistencies humans in the event. This tool as well as a simulation as well as the media of instruction. Methods of data analysis used IE needs analysis that includes software that is the OS, and the Arduino Software, and hardware in the form of a Laptop, Arduino, Sensor, RGB, and Servo Motor. From the results of testing that has been done can be inferred that this Robot can run well at a time when reading the color box and put the table by the location of their vessels. The conclusion of the tool is designed as a common transport good; the robotic arm can be applied using several servos in the number of dof.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128957527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Sistem Informasi Berbasis Mobile Benda-Benda Tradisional Pada Museum Balanga Palangkaraya
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.455
M. H. Qamaruzzaman
{"title":"Sistem Informasi Berbasis Mobile Benda-Benda Tradisional Pada Museum Balanga Palangkaraya","authors":"M. H. Qamaruzzaman","doi":"10.33084/jsakti.v1i1.455","DOIUrl":"https://doi.org/10.33084/jsakti.v1i1.455","url":null,"abstract":"In this era of globalization, the process of information dissemination through various media can be one with the internet, because the internet is an information technology provider means any time used by the community at the moment and extend the spread of the information Balanga City Museum collection of PalangkaRaya. This research aims at the development of mobile-based information system as the solution of data processing or storage, both in terms of reporting which can help as a media information service for people who need information Introduction to historical heritage objects (Ethnography) of Dayak Culture that exists in the Museum Balanga palangkaraya become more effective and efficient as well as being a solution for systems that are running currently, in conducting promotional activities are still using media promotion through books, brochures, leaflets or in the form of an ad in the newspaper that felt too much of the costs incurred for promotional activities. The design of the system for the flow of functional systems that are running or built using UML as well as for the look of the interface using Balsamiq Mockups. System development is done using the waterfall as one method to construct the system quickly. Implementation of applications using mobile testing conducted using black-box, and the results match expectations between systems that are built and thoroughly tested.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127297066","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Manajemen Pengembangan Kurikulum 2013 Berbasis Komputer di SMPN 6 Palangka Raya 2013年基于计算机的课程开发管理
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.453
Muhammad Tri Ramdhani
{"title":"Manajemen Pengembangan Kurikulum 2013 Berbasis Komputer di SMPN 6 Palangka Raya","authors":"Muhammad Tri Ramdhani","doi":"10.33084/jsakti.v1i1.453","DOIUrl":"https://doi.org/10.33084/jsakti.v1i1.453","url":null,"abstract":"Based on the results of research that has been carried out, that in 2013 the process of learning Curriculum in SMP 6 Palangka Raya could not occur regardless of the teacher as a facilitator of learning and learning devices in the form of the syllabus, RPP, methods and sources learning, as well as the media used. The methods used by teachers in teaching material of the PIE very creative as a method of discussion, demonstration, and cooperative learning. Although only a few techniques that can be applied by teachers in delivering PIES. But the methods used are already markedly, so students don't get bored in performing learning. Beside that, in taking the value with the authentic assessment that includes attitudes, knowledge, and skills is done separately or singly. Factor endowments and Pengambat in the implementation of the curriculum Learning 2013 Islamic education at SMP 6 Palangka Raya. Supporting factors among others 1) Principal Leadership, Teacher Creativity 2), 3) Facilities and learning resources, 3) a conducive environment. Then as for Penghambatnya Factors among others 1) learners, 2) assessment process, 3) Government regulation that is always changing. The solution Is to Solved Barriers in the implementation of the curriculum of Teachers must be creative, i.e., 2013, do the IHT (In House Training) between tests and assessments, Hunting through the internet as well as asked by colleagues who also attended the IHT organized by the Government.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115648929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Ilmu Pengetahuan dan Teknologi Dalam Sudut Pandang Islam
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2018-12-27 DOI: 10.33084/JSAKTI.V1I1.452
Ariyadi Ariyadi
{"title":"Ilmu Pengetahuan dan Teknologi Dalam Sudut Pandang Islam","authors":"Ariyadi Ariyadi","doi":"10.33084/JSAKTI.V1I1.452","DOIUrl":"https://doi.org/10.33084/JSAKTI.V1I1.452","url":null,"abstract":"The modern era when we as Muslims in facing on the current challenges of globalization are increasingly conflict to it make use of technology in a good way for it to be beneficial to the people, nation and religion. Already should be the Muslims not only make use of technology, time coding to create new technology. And we show that the Muslims are also able to develop and compete at technology-technology that is reliable, creative and innovative. Tafsir on Al-Qurthubi, this verse is a staple of the Foundation about the attempt of making tools and reasons. Allah Ta'ala has preached about the Prophet David, that he makes US armor, binoculars, and eat of his work itself. While Adam is a farmer, Nuh a Carpenter, a tailor, Luqman and So is the tanners. The above interpretation of Islam advocated to create or use a tool that can facilitate our work. That's the technology, and it turns out that the idea of utilization of this technology is in the Qur'an. The technology does have two sides. He could be beneficial if it is used with the aim of a good, or it could be the enemy if it is used for purposes that are not good.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126275935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rancang Bangun Aplikasi Ensiklopedia Kesehatan Berbasis Android 设计一个基于Android的健康百科全书应用程序
Jurnal Sains Komputer dan Teknologi Informasi Pub Date : 2018-12-27 DOI: 10.33084/JSAKTI.V1I1.448
Ferdiyani Haris
{"title":"Rancang Bangun Aplikasi Ensiklopedia Kesehatan Berbasis Android","authors":"Ferdiyani Haris","doi":"10.33084/JSAKTI.V1I1.448","DOIUrl":"https://doi.org/10.33084/JSAKTI.V1I1.448","url":null,"abstract":"In the world of health, many health terms are difficult to understand. The health encyclopedia book is one of the media that presents an explanation of these terms. But in its use, the printed book is less effective and efficient because of limited space and time. So we need a media that explains health terms that are mobile so that they can be used whenever and wherever. This application was designed and implemented for the Android operating system. The system created aims to display definitions and images of health terms. The research method used is the research and development method. While for the development of software systems using the Software Development Life Cycle (SDLC) waterfall software development model. Based on the results of the response to application users conducted with a questionnaire resulting in a value of 88.9% stated very well.","PeriodicalId":325742,"journal":{"name":"Jurnal Sains Komputer dan Teknologi Informasi","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116472533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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