{"title":"Improving Collaboration between Students Exploiting a 3D Game","authors":"A. Mavridis, T. Tsiatsos","doi":"10.1109/ICALT.2014.197","DOIUrl":"https://doi.org/10.1109/ICALT.2014.197","url":null,"abstract":"This study investigates whether 3D collaborative games can promote the collaboration between students. The participants of the study were 27 undergraduate students in tertiary education, aged 19-22 years old. The intervention lasted 12 weeks and it was based on the One Group Pretest, Post test experimental design. The game used for the intervention was configurable, providing the ability for changes to its content, and it was developed in the OpenSim platform. The data collection was made with the use of a paper-based questionnaire and the statistical analysis was conducted using paired-samples t-test. The results of the analysis were promising and showed that educational games can promote collaborative interactions between students and improve their social skills.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128009305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Flipping and Flexing in Science: The Flipped Classroom and the i2Flex Model","authors":"Labrini Rontogiannis","doi":"10.1109/ICALT.2014.216","DOIUrl":"https://doi.org/10.1109/ICALT.2014.216","url":null,"abstract":"The Digital Native is experiencing education during a very unique time. Learning with the help of technology and the Internet, becoming independent and flexible learners, will only build on the skills they need to face a rapidly changing world and truly become architects of their own learning. The i2Flex model (a blended learning model) allows curriculum demands to be met while creating a learning environment whereby students are engaged in higher order skills. In this session, participants will learn about the i2Flex philosophy and how the flipped classroom complements this methodology and allows students to build on higher order thinking skills within a K12 international school setting.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128049026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Stratified Attribute Tracking (SAT) Diagrams for Learning Analytics","authors":"Rwitajit Majumdar, Sridhar V. Iyer","doi":"10.1109/ICALT.2014.115","DOIUrl":"https://doi.org/10.1109/ICALT.2014.115","url":null,"abstract":"We have created a visual representation called Stratified Attribute Tracking (SAT) Diagram to explicate trends that are otherwise implicit in learning analytics data. SAT Diagram is a unified graph that enables tracking individual attribute values in a dataset and stratifying them according to criteria set by the researcher. SAT diagram represents the transition of samples between strata across attributes. In this paper we introduce the SAT diagram and illustrate how to generate, interpret and analyze them. We believe the process of SAT diagram generation would enable exploring deeper research questions on learning data.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124583020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Technology-Enhanced \"Trusted\" Participatory Grading","authors":"C. Giovannella, Federico Scaccia","doi":"10.1109/ICALT.2014.104","DOIUrl":"https://doi.org/10.1109/ICALT.2014.104","url":null,"abstract":"In this paper we describe a process of participatory grading that have been modified by the introduction of a \"trust\" parameter to account for the confidence that students have in their peers and, as well, for their diligence and ability in evaluating and self-evaluating. Lights, shadows and lesson learned from the outcomes are presented and discussed.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124837203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Pathfinder Network as a Measure of Lexical Structure of Bilingual Learners","authors":"Kyung Kim, R. Clariana, Yelim Mun","doi":"10.1109/ICALT.2014.106","DOIUrl":"https://doi.org/10.1109/ICALT.2014.106","url":null,"abstract":"This investigation examined how cognitive operations in a second language (L2) interact with a first language (L1). We utilized a \"knowledge structure\" measurement method to determine the lexical structure of bilingual learners elicited as semantic maps before (Premap), during (During map), and after (Post map) writing in L1 and L2. All semantic maps were converted into \"Pathfinder Networks\" to compare the mental representation of L1-L2 lexical relationships.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130860897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gamification for Internet Based Learning in Health Professions Education","authors":"David Rojas, B. Kapralos, A. Dubrowski","doi":"10.1109/ICALT.2014.87","DOIUrl":"https://doi.org/10.1109/ICALT.2014.87","url":null,"abstract":"The main aim of this paper is to analyze the existing Internet-based learning (IBL) literature as it pertains to health professions education to draw on common interpretations, and to propose a framework to implement IBL within the area of health professions education. Central to our approach is the incorporation of gamification within IBL to promote greater levels of engagement and motivation and thus enhance the learning experience.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122512754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Beig, A. Mayer, Chris Chan, B. Kapralos, A. Dubrowski
{"title":"A Serious Game for Medical-Based Cultural Competence Education and Training","authors":"M. Beig, A. Mayer, Chris Chan, B. Kapralos, A. Dubrowski","doi":"10.1109/ICALT.2014.68","DOIUrl":"https://doi.org/10.1109/ICALT.2014.68","url":null,"abstract":"Here we present a novel multi-player serious game for the purpose of cultural sensitivity competence training aimed at healthcare providers and trainees. The serious game allows for a wide variety of realistic culturally sensitive scenarios to be easily created and simulated.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"246 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116391505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automated Tutoring System: Mobile Collaborative Experiential Learning (MCEL)","authors":"Insu Song, A. Bhati","doi":"10.1109/ICALT.2014.97","DOIUrl":"https://doi.org/10.1109/ICALT.2014.97","url":null,"abstract":"This paper reports a new simulated smart learning environment, called MCEL (Mobile Collaborative Experiential Learning). MCEL provides automated, continuous, personalized, formative feedback. Students interact with the simulated learning system via simple text messages using mobile devices in order to change the state of the system to a desired state over time. In the process, students engage in complex problem solving activities, and the system provides continuous formative assessment to help the students achieve learning objectives. Unlike conventional summative assessment approaches, students acquire set competency levels during their journey to achieving certain goals while interacting with the simulated system. MCEL allows instructors easily define learning journeys using event-condition-action (ECA) rules and reliable structured-text parser. A pilot study of MCEL is conducted and evaluated on a group of twenty IT students. Their participation is observed and a survey is conducted. The evaluation result show that MCEL supports constructive alignment in curriculum design, contextualized experimental learning, and personalized formative learning.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126900533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Usage Data and Group Rankings in Peer Review Settings: A Case Study on Students' Behavior and Performance","authors":"P. Papadopoulos, T. Lagkas","doi":"10.1109/ICALT.2014.92","DOIUrl":"https://doi.org/10.1109/ICALT.2014.92","url":null,"abstract":"This paper focuses on the effect that usage data and group ranking information may have when are presented to students in a peer review setting. The study analyzes the performance and attitudes of 56 sophomore students enrolled in a Network Planning and Design course. The students, grouped randomly in three different conditions, followed the prescriptions of a free-selection peer review protocol that guided students in double-blind review process, allowing them to select on their own peer work for review. Students in the first condition acted as the control group without any information on their usage data or rankings. Students in the second condition had access to usage data information mirroring their activity in the study, while students in the third condition received additional information on their rankings inside their group. Result analysis suggests that, while there is not difference in domain knowledge acquisition, engagement was higher in the third group, with students spending more time in the activity and expressing a more positive attitude towards the study.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126004777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assembling Computers in the Classroom Guided by Mobilogue","authors":"Adam Giemza, H. Hoppe","doi":"10.1109/ICALT.2014.55","DOIUrl":"https://doi.org/10.1109/ICALT.2014.55","url":null,"abstract":"In this paper we present a classroom learning scenario for assembling computers. This scenario is designed for computer science classes and teaches the functioning of a computer by relating the theoretical concepts to real-world technology with hands-on experience. The students are guided through a scenario using the Mobilogue app on a smartphone, which involves scanning QR codes attached to computer parts, reading background information, watching instructional videos and assembling the computer step by step. We report on the implementation of the scenario in two high school level classes and present evaluations results focused on knowledge gain from the presented scenario.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125111952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}