Telmo Zarraonandia, Andrea Bellucci, I. Aedo, P. Díaz
{"title":"Exploring Interaction Possibilities in Educational Games: A Working Proposal","authors":"Telmo Zarraonandia, Andrea Bellucci, I. Aedo, P. Díaz","doi":"10.1109/ICALT.2014.187","DOIUrl":"https://doi.org/10.1109/ICALT.2014.187","url":null,"abstract":"The design of the user interfaces for educational games (EGs) poses specific challenges, as this feature does not only have an impact on the game playability but can also be used to reinforce learning or to establish associations between concepts. However, implementing advanced in-game interactions can be an issue due to the wide range of technologies for defining input modalities, actions and events that game designers need to consider. In this working paper, we propose an approach to ease the development of educational games that go one step beyond classical mouse and keyboard interaction and provide interaction alternatives within the same game rationale. Our proposal is based on the integration of a game design model and an ubicomp interaction toolkit that manages heterogeneous devices.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125502523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Richard N. Van Eck, Mark Guy, Timothy Young, Austin Winger, Scott Brewster
{"title":"Project NEO: Assessing and Changing Preservice Teacher Science Knowledge with a Video Game","authors":"Richard N. Van Eck, Mark Guy, Timothy Young, Austin Winger, Scott Brewster","doi":"10.1109/ICALT.2014.102","DOIUrl":"https://doi.org/10.1109/ICALT.2014.102","url":null,"abstract":"The need for STEM majors for our future workforce is growing, yet fewer students are choosing to major in STEM areas, and many are under prepared, in part because elementary school preservice teachers (PSTs) are also under prepared. This NSF-supported project developed and tested the first of several planned modules of a video game based on the Next Generation Science Standards. Results suggest that PSTs who play the video game demonstrate improved science content knowledge. The study also found that PSTs had positive attitudes toward video games as instructional tools. Implications for PST education relating to games and science education are discussed.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126334635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sonia Valladares‐Rodriguez, Antonia Blanco Pesqueira, Montse Vazquez Gestal, R. Perez, M. J. F. Iglesias, L. Anido-Rifón
{"title":"Teachers' Perception on the Use of ODS Portal to Support Advanced Technologies in Order to Provide Open Access to Learning","authors":"Sonia Valladares‐Rodriguez, Antonia Blanco Pesqueira, Montse Vazquez Gestal, R. Perez, M. J. F. Iglesias, L. Anido-Rifón","doi":"10.1109/ICALT.2014.21","DOIUrl":"https://doi.org/10.1109/ICALT.2014.21","url":null,"abstract":"The aim of this research work is to assess the degree of usability and usefulness of the Open Discovery Space portal for educational resources according to the perceptions of its users, namely teachers in primary and secondary education. Open Discovery Space has among its aims to serve as an instrument to share, reuse and put together the extended collection of educational content available in Europe. First, it involves school communities in innovative learning and teaching practices through the effective use of online learning resources. Besides, it promotes community building among schools in Europe by offering the chance to use, share and exploit resources collected in a wide collection of educational repositories. Finally, it promotes an European Web portal intended to satisfy the educational needs of the aforementioned communities. This portal has been designed as a community-oriented social platform where educators, students and parents can discover, acquire, analyse and adapt eLearning resources. This paper is focused on the usefulness of this portal, and includes details about a workshop developed by University of Vigo, Spain in the framework of the content and services usage and usability assessment activities in the framework of the Open Discovery Space project.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"37 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126052600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wang-Han Li, S. Huang, C. Lien, D. Huang, Chi-Wen Huang, Su-Hang Yang, Gwo-Dong Chen
{"title":"Using Learning Portfolio Platform to Enhance Altruistic Behaviors","authors":"Wang-Han Li, S. Huang, C. Lien, D. Huang, Chi-Wen Huang, Su-Hang Yang, Gwo-Dong Chen","doi":"10.1109/ICALT.2014.144","DOIUrl":"https://doi.org/10.1109/ICALT.2014.144","url":null,"abstract":"The purpose of this study was trying to understand what relationship exists between altruistic behaviors and learning styles. The proposed system provided opportunities for self-reflection, and encouraged students to do better assignments. When each style of learners learns with proper strategy, they can improve their learning efficiency. Environment for children to grow up will deeply affect their preference for learning styles and altruistic behaviors. In this way, for each style of learners who had altruistic behaviors, we can provide them some suitable learning approaches to help them. There are 47 technological and vocational schools' students in Taiwan participated in this experiment. The result showed that students whose learning style was tend to active, sequential and intuitive had significant correlation in one or two altruistic behaviors.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"177 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116215357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Ríos-Aguilar, R. G. Crespo, Luis de la Fuente Valentín
{"title":"Anonymous Assessment Information System for Higher Education Using Mobile Devices","authors":"S. Ríos-Aguilar, R. G. Crespo, Luis de la Fuente Valentín","doi":"10.1109/ICALT.2014.54","DOIUrl":"https://doi.org/10.1109/ICALT.2014.54","url":null,"abstract":"The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New technologies provide us with methods that can handle digital data in an efficient and secured way. Android Operating System for mobile devices has had a steady increase in the number of users during the last six years. On the other hand, due to its popularity the trend for Smartphone devices is to increase their functionalities by adding new technologies such as Near Field Communication (NFC). With the joint use of these technologies, personal data such as name or student identification number can be replaced by a small tag fixed on the examination papers, physically identical to those of the other students in that examination process. This paper describes a framework that allows the student to keep its anonymity throughout the entire process of the examination including correction and exam review.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116536963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Juan Cruz-Benito, F. García-Peñalvo, Roberto Therón
{"title":"Defining Generic Data Collectors for Learning Analytics: Facing Up the Heterogeneous Data from Heterogeneous Environments","authors":"Juan Cruz-Benito, F. García-Peñalvo, Roberto Therón","doi":"10.1109/ICALT.2014.108","DOIUrl":"https://doi.org/10.1109/ICALT.2014.108","url":null,"abstract":"This proposes how to face up, from a technological point of view, the collection and storage of heterogeneous data coming from heterogeneous environments related to the Learning process in order to take advantage in tasks related to Learning Analytics. It introduces the problem with the heterogeneous data over the time and deals how to resolve this issue giving up a theoretical approach and a proof of concept.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121501962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Hauge, Riccardo Berta, G. Fiucci, Baltasar Fernandez-Manjon, Carmen Padron-Napoles, W. Westera, R. Nadolski
{"title":"Implications of Learning Analytics for Serious Game Design","authors":"J. Hauge, Riccardo Berta, G. Fiucci, Baltasar Fernandez-Manjon, Carmen Padron-Napoles, W. Westera, R. Nadolski","doi":"10.1109/ICALT.2014.73","DOIUrl":"https://doi.org/10.1109/ICALT.2014.73","url":null,"abstract":"This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128014075","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonathan Chacón, Davinia Hernández Leo, Valérie Emin, Eloy D. Villasclaras-Fernández
{"title":"An Ontology-Based Architecture for the Management and Interoperability of Patterns in Collaborative Learning Design Tools","authors":"Jonathan Chacón, Davinia Hernández Leo, Valérie Emin, Eloy D. Villasclaras-Fernández","doi":"10.1109/ICALT.2014.83","DOIUrl":"https://doi.org/10.1109/ICALT.2014.83","url":null,"abstract":"Previous research has shown that pedagogical patterns can inspire and support practitioners in the design of learning activities, including non-trivial Computer-Supported Collaborative Learning (CSCL) activities. This potential has led to a number of LD tooling initiatives supporting patterns: from pattern repositories to authoring tools that present the patterns as editable templates. However, these repositories and authoring tools are isolated and the patterns available in one tool are not easily transferable to another tool. In this paper, we propose a software architecture based on a pattern ontology focused on the specific case of Computer-Supported Collaborative Learning (CSCL). Its objective is to support the dynamic management of patterns and enable its interoperable provision between tools. As proofs of concept, the paper demonstrates by means of use scenarios the relevance or the problem and the first implementations of the architecture.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128064027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Web-Based Authoring Tool for Scripting Distributed Pair Programming","authors":"D. Tsompanoudi, M. Satratzemi","doi":"10.1109/ICALT.2014.81","DOIUrl":"https://doi.org/10.1109/ICALT.2014.81","url":null,"abstract":"SCEPPSys is a distributed pair programming system especially designed to support the application of pair programming in computer science courses. Compared to other implementations, SCEPPSys enables students to solve programming assignments guided by collaboration scripts. This approach exploits the benefits of collaborative learning in pair programming, and aims to maximize learning outcomes by structuring the problem-solving process. The system consists of a shared programming environment, which runs as a part of the Eclipse IDE, and a web-based administration environment. The main focus of this paper is to present an overview of the system and a detailed description of the features of the administration section, which contains an authoring tool for collaboration scripts and instructional support tools. The incorporation of various group formation strategies and the analysis of students' interactions make this software particularly useful for educators as well as researchers.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132582807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Volioti, T. Tsiatsos, S. Mavropoulou, Charalampos Karagiannidis
{"title":"VLSS -- Virtual Learning and Social Stories for Children with Autism","authors":"C. Volioti, T. Tsiatsos, S. Mavropoulou, Charalampos Karagiannidis","doi":"10.1109/ICALT.2014.177","DOIUrl":"https://doi.org/10.1109/ICALT.2014.177","url":null,"abstract":"This paper presents the design, implementation and educational use of a virtual learning environment which supports children with Autism Spectrum Disorders (ASD) to learn to solve social problems presented in the format of Social Stories. The pilot evaluation revealed that the environment has the potential to be a beneficial and easy-to-use educational tool for teaching social problem solving to children with ASD.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"260 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132605191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}