{"title":"Capturing Learning Activities in Heterogeneous Environments: A Model-Based Approach for Data Marshalling","authors":"W. Utz, P. Reimann, D. Karagiannis","doi":"10.1109/ICALT.2014.182","DOIUrl":"https://doi.org/10.1109/ICALT.2014.182","url":null,"abstract":"The paper aims for a technological contribution to online learning research and especially learning analytics by providing insights on the data marshalling and data orchestration approach developed in the context of the NEXT-TELL project. The project concentrates on how conceptual modelling can be utilized to describe ICT enhanced assessment methods independently of a concrete learning platform and on deploying these methods using various technologies and runtime environments.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115184011","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring New Interaction Mechanisms to Support Information Sharing and Collaboration Using Large Multi-touch Displays in the Context of Digital Storytelling","authors":"Nico Reski, Susanna Nordmark, M. Milrad","doi":"10.1109/ICALT.2014.59","DOIUrl":"https://doi.org/10.1109/ICALT.2014.59","url":null,"abstract":"A wide range of Information and Communications Technologies (ICT) have been used to support teaching and to enhance the learning process in the last decades. With the latest introduction of large interactive tabletops, multi-touch interaction is taken to the next level since large displays allow and invite not just one but multiple users to interact and collaborate at the same time. The latest presents designers and developers with new challenges in terms of interaction possibilities to promote active collaboration and information sharing. This paper evaluates the use of novel Tangible User Interface (TUI) approaches for the design of an interactive tabletop application conceived to support co-located collaborative learning in the particular context of Digital Storytelling (DS). We present the results of a user interaction study, which considers the users' subjective reaction and acceptance for these User Interface (UI) paradigms, as well as their level of collaboration and communication while working together. The results of the study indicated that the users adapted working in a close collaboration using the provided multi-touch functionalities very quickly. Furthermore, users appreciated the possibility to closely discussing, conversing and exchanging information with their peers through simultaneous interactions on the multi-touch display.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115747100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yi-Ting Huang, Ya-Min Tseng, Yeali S. Sun, Meng Chang Chen
{"title":"TEDQuiz: Automatic Quiz Generation for TED Talks Video Clips to Assess Listening Comprehension","authors":"Yi-Ting Huang, Ya-Min Tseng, Yeali S. Sun, Meng Chang Chen","doi":"10.1109/ICALT.2014.105","DOIUrl":"https://doi.org/10.1109/ICALT.2014.105","url":null,"abstract":"In the last few years, researchers in the field of e-learning and Natural Language Processing (NLP) have shown an increased interest in automatic question generation. However, little research has discussed the automatic evaluation of listening comprehension in multimedia learning. In this work, we present an automatic quiz generation for TED Talks video clips, called TED Quiz. TED Quiz generates multiple-choice questions in two question types, gist-content questions and detail questions. We use a graph-based algorithm, Lex Rank, to identify the most important part of a talk, as the main concept of a gist-content question. We also proposed an approach to distractor selection for detail question generation that generates grammatically correct but semantically wrong sentences as distractors. The experimental results demonstrated that the measured results from automatically generated questions are comparable with that from manually generated questions because their scores were significantly correlated. Moreover, most subjects agreed that the generated listening comprehension questions were of quality and usefulness.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"39 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131520336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Petru Nicolaescu, D. Renzel, I. Koren, R. Klamma, Jukka Purma, M. Bauters
{"title":"A Community Information System for Ubiquitous Informal Learning Support","authors":"Petru Nicolaescu, D. Renzel, I. Koren, R. Klamma, Jukka Purma, M. Bauters","doi":"10.1109/ICALT.2014.48","DOIUrl":"https://doi.org/10.1109/ICALT.2014.48","url":null,"abstract":"There are many mobile apps supporting informal learning tasks like sense-making out of multimedia materials. However, regardless how well these have been implemented, their scope and scalability is limited either by over-specialization and consequently limited transferability or by over-generalization - with a lack of informal learning support for most Web 2.0 apps. Our cloud-based mobile Web information system approach is theoretically founded and designed for scalability in informal learning. As a proof of concept we present a semantic video annotation scenario for supporting informal learning at workplace. As the approach has been designed for community learning analytics, we can present results from a preliminary evaluation. We conducted our research with a strong commitment towards open source software development, so that our solutions are already available and can have impact beyond the usual scope of a funded project.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"2008 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125624962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Individual Differences and Joyful Assessment-Based Learning","authors":"Chen-Wei Hsieh, S. Jhan, Sherry Y. Chen","doi":"10.1109/ICALT.2014.101","DOIUrl":"https://doi.org/10.1109/ICALT.2014.101","url":null,"abstract":"E-assessment learning, which combines the advantages of e-assessment and learning, was proposed in educational settings. However, it still makes most of learners feel anxious. Thus, this study develops a Joyful Assessment-based Learning System (JALS), which incorporates game-based learning into e-assessment learning. In order to get a complete understanding of how individual differences affect learners' reactions, an empirical study was conducted. Among various individual differences, cognitive styles and prior knowledge were considered as targets to investigate learners' reactions to the JALS. Our results suggest that FD learners preferred to use the game-based learning tool and demonstrated good performance. Conversely, the different level of prior knowledge may affect FI learners' learning preferences and learning performance.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116513738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thanos Hatziapostolou, T. Pupovci, D. Dranidis, I. Paraskakis, Marina Ntika
{"title":"Boosting the Pedagogical Value of Classroom Clicker Systems via the Provision of Formative Feedback","authors":"Thanos Hatziapostolou, T. Pupovci, D. Dranidis, I. Paraskakis, Marina Ntika","doi":"10.1109/ICALT.2014.56","DOIUrl":"https://doi.org/10.1109/ICALT.2014.56","url":null,"abstract":"Clicker systems are gradually becoming pervasive within high school and university classrooms. The specific educational technology successfully addresses student engagement in the classroom by promoting active learning methods. While the pedagogical values of clickers are indisputable, one aspect in which clicker systems can be improved is the provision of formative feedback to students. This paper briefly evaluates popular software-based clicker systems and suggests a method for providing students with feedback that can enable them to reflect on their learning.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130741560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sticky Notes -- A Tool for Supporting Collaborative Activities in a 3D Virtual World","authors":"M. Morozov, A. Smorkalov, Mikhail Fominykh","doi":"10.1109/ICALT.2014.200","DOIUrl":"https://doi.org/10.1109/ICALT.2014.200","url":null,"abstract":"In this paper, we present the design rationale and evaluation of the Sticky Notes tool that we designed within the 3D virtual world of vAcademia based on our original method of using stream processors for displaying a large amount of media contents in a 3D environment. We explore the facilitation of creative collaborative activities, such as brainstorming, round-table discussions, and project work. This type of activities usually requires a large amount of media content to be displayed and available for modification in a shared space. We argue that 3D virtual worlds can be successfully used for facilitating such activities and can potentially be superior to the commonly used technologies, as they allow the sense of immersion close to reality and tools that might be even more convenient than in reality. The evaluation results demonstrate performance superiority of the method over those commonly used and the pedagogical value of the tool developed.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130801159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Carolan, F. Chinesta, Christine Evain, M. Magnin, G. Moreau
{"title":"Extracting Domain Ontologies from Reference Books","authors":"S. Carolan, F. Chinesta, Christine Evain, M. Magnin, G. Moreau","doi":"10.1109/ICALT.2014.159","DOIUrl":"https://doi.org/10.1109/ICALT.2014.159","url":null,"abstract":"Encyclopedic knowledge bases can be powerful tools for the acquisition of fundamental knowledge for learners. However, the structure and the very nature of these documents can impede learning processes. By extracting domain ontologies from reference books and using this same material to populate an intelligent learning system, we propose a methodology for lifelong learners.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133978262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Serious Game for Training Patient-Centered Medical Interviews","authors":"Sabrina Ziebarth, Anna Kizina, H. Hoppe, L. Dini","doi":"10.1109/ICALT.2014.69","DOIUrl":"https://doi.org/10.1109/ICALT.2014.69","url":null,"abstract":"This paper presents a web based serious game for medical students, which supports the training of patient-centered medical interviews. Phases of immersion (role playing) and reflection are differentiated to facilitate change of perspectives that is considered to be conducive for learning. Reflection is supported by the recording of the role play, which is enhanced by automated analysis results regarding the communication behavior of the player based on models of doctor-patient communication as well as general communication. The playability of this game was evaluated in a study with medical students.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"196 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131967795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Experimental Evaluation of Open Answer, a Bayesian Framework Modeling Peer Assessment","authors":"M. De Marsico, A. Sterbini, M. Temperini","doi":"10.1109/ICALT.2014.99","DOIUrl":"https://doi.org/10.1109/ICALT.2014.99","url":null,"abstract":"The analysis of answers to open-ended questions provides greatly accurate assessment, being in turn demanding for the teacher. Here we show an approach exploiting peer assessment to partially relieve the teacher, and to provide information on the meta-cognitive ability of students of making correct evaluations on their peers. Open Answer handles a Bayesian model for each student, representing her/his learning state and judgment capability. The students' sub-networks are connected through peer-assessment. The process end up with a full set of grades for all students' answers, after the teacher had actually graded only part of them. We present experimental data and simulations aiming at identifying the best strategies to exploit the available information.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132043995","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}