ACM SIGGRAPH 2005 Courses最新文献

筛选
英文 中文
Introduction to SIGGRAPH and computer graphics 介绍SIGGRAPH和计算机图形学
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198636
M. Bailey
{"title":"Introduction to SIGGRAPH and computer graphics","authors":"M. Bailey","doi":"10.1145/1198555.1198636","DOIUrl":"https://doi.org/10.1145/1198555.1198636","url":null,"abstract":"The SIGGRAPH conference is an exciting event, but it is often an intimidating experience for first-time attendees. There are so many new terms, new concepts, and new products to try to understand. It is like standing in a room with 100 doors and having no idea which door to open because you have no idea what the label on each door actually means. This leaves new attendees baffled and frustrated about how to spend their time. This course is designed to ease newcomers into the SIGGRAPH conference experience by presenting the fundamental concepts and vocabulary at a level that can be readily understood. Far from being made up of dry facts, this course will also portray the fun and excitement that led most of us here in the first place. Attendees in the course will become well-prepared to understand, appreciate, enjoy, network, and learn from the rest of the SIGGRAPH experience.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"526 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133284971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Introduction to 6-DoF haptic display 六自由度触觉显示介绍
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198623
W. McNeely
{"title":"Introduction to 6-DoF haptic display","authors":"W. McNeely","doi":"10.1145/1198555.1198623","DOIUrl":"https://doi.org/10.1145/1198555.1198623","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"55 48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134534550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Haptic rendering of sculptured models 雕塑模型的触觉渲染
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198627
E. Cohen, Thomas V. Thompson, Donald D. Nelson, David E. Johnson
{"title":"Haptic rendering of sculptured models","authors":"E. Cohen, Thomas V. Thompson, Donald D. Nelson, David E. Johnson","doi":"10.1145/1198555.1198627","DOIUrl":"https://doi.org/10.1145/1198555.1198627","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"443 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122153821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Handling dynamic scenes 处理动态场景
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198753
I. Wald
{"title":"Handling dynamic scenes","authors":"I. Wald","doi":"10.1145/1198555.1198753","DOIUrl":"https://doi.org/10.1145/1198555.1198753","url":null,"abstract":"Even though ray tracing is a relatively old and well-understood technique, its use for interactive applications is still in its infancy. Several issues of interactive applications are all but fully solved. Especially the handling of dynamic scenes in an interactive context so far has received few attention by ray tracing researchers. Ray tracing research so far almost exclusively concentrated on accelerating the process of creating a single image, which could take from minutes to hours. Most of these approaches relied on doing extensive preprocessing by building up complex data structures to accelerate the process of tracing a ray.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129660049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Groups and crowd simulation 群体和人群模拟
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198672
S. Musse, B. Ulicny, Amaury Aubel, D. Thalmann
{"title":"Groups and crowd simulation","authors":"S. Musse, B. Ulicny, Amaury Aubel, D. Thalmann","doi":"10.1145/1198555.1198672","DOIUrl":"https://doi.org/10.1145/1198555.1198672","url":null,"abstract":"A crowd is not only a group of many individuals: crowd modeling involves problems arising only when we focus on crowds. For instance, collision avoidance among a large number of individuals in the same area requires different resolving strategies in comparison with the methods used to avoid collisions between just two individuals. Also, motion planning for a group walking together requires more information than needed to implement individual motion planning. This Chapter presents the related works on the subject of groups and crowd simulation as well as discusses the requirements to model behaviors of groups and crowds of virtual actors; current applications, recently applied approaches and challenges of crowd simulations are described.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126370154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Session details: Digital modeling of the appearance of materials 会议细节:材料外观的数字建模
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/3245718
{"title":"Session details: Digital modeling of the appearance of materials","authors":"","doi":"10.1145/3245718","DOIUrl":"https://doi.org/10.1145/3245718","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129208511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive geometric computations using graphics processors 使用图形处理器的交互式几何计算
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198771
N. Govindaraju
{"title":"Interactive geometric computations using graphics processors","authors":"N. Govindaraju","doi":"10.1145/1198555.1198771","DOIUrl":"https://doi.org/10.1145/1198555.1198771","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124149067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Making of The Superpunch Superpunch的制作
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198599
G. Borshukov
{"title":"Making of The Superpunch","authors":"G. Borshukov","doi":"10.1145/1198555.1198599","DOIUrl":"https://doi.org/10.1145/1198555.1198599","url":null,"abstract":"The Superpunch is the final punch Neo that delivers to Agent Smith in the final installment of The Matrix trilogy during the film's last face-off. It was the first shot that the directors Larry and Andy Wachowski and their conceptual designer storyboarded for the sequels. (The shot's storyboards were also the first storyboards to leak out on the Internet back in Spring 2000). The Superpunch was meant to show, in familiar Bullet Time, the event of Neo's super-powerful last punch that occurs over a fraction of a second and lands on Smith's face deforming it in a surreal, anime-like fashion. As a Bullet Time shot, it was to feature an impossible virtual camera yet it had to look real. The nature of the push-in camera move and the requirement of punching someone with an inhumanly strong force meant that the original multiple still camera rig approach could not be deployed. The shot went through many different stages of visualizations, breakdowns, and considerations. The Superpunch became even more challenging when we learned that it had to happen under heavy rain. We explored creating the shot based on live action elements and augmenting it with CG elements. Tests revealed that this approach would compromise the required fluid camera. The camera was meant to glide through space showing us an exciting event from previously unseen perspectives. Around the Spring of 2003 when we had gained confidence that our 3 year-long R&D effort in realistic human face rendering technology could pull off a full-frame, slow-motion close up of a familiar actor such as Hugo Weaving, we decided to create the shot entirely in the CG world.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115666393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Modeling and digitizing human facial reflectance 人脸反射的建模和数字化
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198582
P. Debevec
{"title":"Modeling and digitizing human facial reflectance","authors":"P. Debevec","doi":"10.1145/1198555.1198582","DOIUrl":"https://doi.org/10.1145/1198555.1198582","url":null,"abstract":"This section of the course describes techniques for modeling and digitizing the reflectance properties of faces and using these properties to create realistic renderings of faces under new lighting conditions, from new viewing angles, and with different expressions and motion.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115383450","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Line drawings from 3D models 会议细节:从3D模型的线条图
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/3245701
{"title":"Session details: Line drawings from 3D models","authors":"","doi":"10.1145/3245701","DOIUrl":"https://doi.org/10.1145/3245701","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128456217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信