ACM SIGGRAPH 2005 Courses最新文献

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Modern techniques for implicit modeling 隐式建模的现代技术
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198638
J. F. O'Brien, T. Yoo
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引用次数: 0
Cross-mapping 相互对应
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198583
J. P. Lewis, Frédéric H. Pighin
{"title":"Cross-mapping","authors":"J. P. Lewis, Frédéric H. Pighin","doi":"10.1145/1198555.1198583","DOIUrl":"https://doi.org/10.1145/1198555.1198583","url":null,"abstract":"When done correctly, a digitally recorded facial performance is an accurate measurement of the performer's motions. As such it reflects all the idiosyncrasies of the performer. However, often the digital character that needs to be animated is not a digital replica of the performer. In this case, the decision to use performance capture might be motivated by cost issues, the desire to use a favorite actor regardless of the intended character, or the desire to portray an older, younger, or otherwise altered version of the actor. The many incarnations of Tom Hanks in Polar Express illustrate several of these scenarios.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123984442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Notes on efficient ray tracing 关于有效光线追踪的注意事项
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198749
S. Boulos
{"title":"Notes on efficient ray tracing","authors":"S. Boulos","doi":"10.1145/1198555.1198749","DOIUrl":"https://doi.org/10.1145/1198555.1198749","url":null,"abstract":"There are many ways to make your ray tracer faster. If you're writing an interactive ray tracer, you've got to turn to your bottlenecks in your code and make them scream. You're probably spending the majority of your time computing ray-scene intersections (in some applications, ray-scene intersection may not be the bottleneck, for example Perlin noise is commonly a performance bottleneck for applications that use it heavily). To speed up ray-scene intersections, you use acceleration structures, but how do you get that extra factor of two in performance? This document is some informal notes on experience we've had at Utah on this topic. I do not include citations here. For the sources of these techniques see the bibliography for the chapters from the second edition of Fundamentals of Computer Graphics included in these notes. Several papers discussing these techniques are also included in these notes.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116607796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Voxel sampling for Six-DoF haptic rendering 六自由度触觉渲染的体素采样
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198624
W. McNeely
{"title":"Voxel sampling for Six-DoF haptic rendering","authors":"W. McNeely","doi":"10.1145/1198555.1198624","DOIUrl":"https://doi.org/10.1145/1198555.1198624","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115107180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: From mocap to movie: the making of "The Polar Express" 会议细节:从动作捕捉到电影:《极地快车》的制作
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/3245722
{"title":"Session details: From mocap to movie: the making of \"The Polar Express\"","authors":"","doi":"10.1145/3245722","DOIUrl":"https://doi.org/10.1145/3245722","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123537956","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Audience perception of clone realism 受众对克隆现实主义的感知
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198587
J. P. Lewis
{"title":"Audience perception of clone realism","authors":"J. P. Lewis","doi":"10.1145/1198555.1198587","DOIUrl":"https://doi.org/10.1145/1198555.1198587","url":null,"abstract":"The digital clones that have appeared briefly in recent movies are remarkable examples of computer graphics. We cannot say \"mission accomplished\" yet however.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129607896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Volumetric displays & implementation experience 体积显示和实施经验
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198734
J. Napoli
{"title":"Volumetric displays & implementation experience","authors":"J. Napoli","doi":"10.1145/1198555.1198734","DOIUrl":"https://doi.org/10.1145/1198555.1198734","url":null,"abstract":"• Programmable control over the position from which light is emitted. • Light is actually emitted and perceived at a single point. • There is no conflict of physiological depth cues. • Display designs usually involve transparent voxels that emit isotropically. Volumetric displays are characterized by the ability to program light at discrete positions within a volume. In contrast to multiview displays, volumetric displays emit light from the same 3-D points that are perceived by the viewer. Therefore, consistent physiological depth cues are produced, no matter the viewer location or the bandwidth of the display. Many volumetric display designs lack the ability to accurately portray occlusion and shading, however there are some designs that may provide these view-dependent depth cues. A volumetric display image consists of a dense 3-D array of addressable locations whose optical properties can be controlled. These locations are called voxels.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127840317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computer-generated medical, technical, and scientific illustration 计算机生成的医学、技术和科学插图
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198720
D. Ebert, M. Sousa, A. Gooch, D. Stredney
{"title":"Computer-generated medical, technical, and scientific illustration","authors":"D. Ebert, M. Sousa, A. Gooch, D. Stredney","doi":"10.1145/1198555.1198720","DOIUrl":"https://doi.org/10.1145/1198555.1198720","url":null,"abstract":"","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"143 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117092505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A virtual node algorithm for changing mesh topology during simulation 一种在仿真过程中改变网格拓扑结构的虚拟节点算法
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198574
Neil P. Molino, Zhaosheng Bao, Ronald Fedkiw
{"title":"A virtual node algorithm for changing mesh topology during simulation","authors":"Neil P. Molino, Zhaosheng Bao, Ronald Fedkiw","doi":"10.1145/1198555.1198574","DOIUrl":"https://doi.org/10.1145/1198555.1198574","url":null,"abstract":"We propose a virtual node algorithm that allows material to separate along arbitrary (possibly branched) piecewise linear paths through a mesh. The material within an element is fragmented by creating several replicas of the element and assigning a portion of real material to each replica. This results in elements that contain both real material and empty regions. The missing material is contained in another copy (or copies) of this element. Our new virtual node algorithm automatically determines the number of replicas and the assignment of material to each. Moreover, it provides the degrees of freedom required to simulate the partially or fully fragmented material in a fashion consistent with the embedded geometry. This approach enables efficient simulation of complex geometry with a simple mesh, i.e. the geometry need not align itself with element boundaries. It also alleviates many shortcomings of traditional La-grangian simulation techniques for meshes with changing topology. For example, slivers do not require small CFL time step restrictions since they are embedded in well shaped larger elements. To enable robust simulation of embedded geometry, we propose new algorithms for handling rigid body and self collisions. In addition, we present several mechanisms for influencing and controlling fracture with grain boundaries, prescoring, etc. We illustrate our method for both volumetric and thin-shell simulations.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116351240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Discrete differential forms for computational modeling 用于计算建模的离散微分形式
ACM SIGGRAPH 2005 Courses Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198666
M. Desbrun, E. Kanso, Y. Tong
{"title":"Discrete differential forms for computational modeling","authors":"M. Desbrun, E. Kanso, Y. Tong","doi":"10.1145/1198555.1198666","DOIUrl":"https://doi.org/10.1145/1198555.1198666","url":null,"abstract":"The emergence of computers as an essential tool in scientific research has shaken the very foundations of differential modeling. Indeed, the deeply-rooted abstraction of smoothness, or differentiability, seems to inherently clash with a computer's ability of storing only finite sets of numbers. While there has been a series of computational techniques that proposed discretizations of differential equations, the geometric structures they are supposed to simulate are often lost in the process.","PeriodicalId":192758,"journal":{"name":"ACM SIGGRAPH 2005 Courses","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116519307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 261
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