Predicting Churn in Online Games by Quantifying Diversity of Engagement.

IF 2.6 4区 计算机科学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Big Data Pub Date : 2023-08-01 Epub Date: 2023-03-20 DOI:10.1089/big.2022.0109
Idan Weiss, Dan Vilenchik
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引用次数: 0

Abstract

Understanding engagement patterns of users in online platforms, may it be games, online social networks, or academic websites, is a widely studied topic with many real-world applications and economic consequences. A holy grail in this area of research is to develop an automatic prediction algorithm for when a user is going to leave the platform and devise proper intervention. In this work, we study online recreational games and propose to model the engagement patterns of players through an unsupervised learning framework. We think of engagement as a continuous temporal process, measured along specific axes derived from gaming users' data using principal component analysis. We track the overall trend of the projection of the data along the significant principal components. We find that the geometric variability of the trajectory is a good predictor of the users' engagement level. Users characterized by a time series with large variability are users with higher engagement; namely, they will continue playing the game for prolonged periods of time. We evaluated our methodology on two data sets of very different game types and compared the performance of our method with state-of-the-art black-box machine learning algorithms. Our results were fairly competitive with these methods, and we conclude that churn can be predicted using an explainable, intuitive, and white-box decision-rule algorithm.

通过量化参与的多样性来预测网络游戏中的Churn。
了解用户在在线平台(可能是游戏、在线社交网络或学术网站)中的参与模式是一个被广泛研究的主题,具有许多现实世界的应用和经济后果。这一研究领域的圣杯是开发一种自动预测算法,用于用户何时离开平台,并设计适当的干预措施。在这项工作中,我们研究了在线娱乐游戏,并提出通过无监督学习框架对玩家的参与模式进行建模。我们认为参与是一个连续的时间过程,沿着使用主成分分析从游戏用户的数据中得出的特定轴进行测量。我们沿着重要的主成分跟踪数据预测的总体趋势。我们发现,轨迹的几何可变性是用户参与水平的一个很好的预测指标。以具有较大可变性的时间序列为特征的用户是具有较高参与度的用户;也就是说,他们将继续玩游戏很长一段时间。我们在两个不同游戏类型的数据集上评估了我们的方法,并将我们的方法的性能与最先进的黑匣子机器学习算法进行了比较。我们的结果与这些方法相当有竞争力,我们得出的结论是,可以使用可解释的、直观的白盒决策规则算法来预测流失。
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来源期刊
Big Data
Big Data COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, THEORY & METHODS
CiteScore
9.10
自引率
2.20%
发文量
60
期刊介绍: Big Data is the leading peer-reviewed journal covering the challenges and opportunities in collecting, analyzing, and disseminating vast amounts of data. The Journal addresses questions surrounding this powerful and growing field of data science and facilitates the efforts of researchers, business managers, analysts, developers, data scientists, physicists, statisticians, infrastructure developers, academics, and policymakers to improve operations, profitability, and communications within their businesses and institutions. Spanning a broad array of disciplines focusing on novel big data technologies, policies, and innovations, the Journal brings together the community to address current challenges and enforce effective efforts to organize, store, disseminate, protect, manipulate, and, most importantly, find the most effective strategies to make this incredible amount of information work to benefit society, industry, academia, and government. Big Data coverage includes: Big data industry standards, New technologies being developed specifically for big data, Data acquisition, cleaning, distribution, and best practices, Data protection, privacy, and policy, Business interests from research to product, The changing role of business intelligence, Visualization and design principles of big data infrastructures, Physical interfaces and robotics, Social networking advantages for Facebook, Twitter, Amazon, Google, etc, Opportunities around big data and how companies can harness it to their advantage.
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