The prevalence of internet gaming disorders and the associated psychosocial risk factors among adolescents in Malaysian secondary schools.

IF 1.8 4区 医学 Q3 PSYCHIATRY
Clinical Child Psychology and Psychiatry Pub Date : 2023-10-01 Epub Date: 2023-03-17 DOI:10.1177/13591045231164870
Nor Firdous Mohamed, Norhafizah Ab Manan, Muhd Fadlin Muhammad Firdaus Chan, Bahbibi Rahmatullah, Rasidah Abd Wahab, Siti Nor Amira Baharudin, Priyalatha Govindasamy, Kahar Abdulla
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引用次数: 0

Abstract

Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM-5. The purpose of the current study was to develop a preliminary psychosocial model as a reference for providing appropriate intervention, particularly for adolescents with IGD. A total of 5290 adolescents from secondary schools in seven states in Malaysia were recruited by using proportionate random sampling. A standardized set of validated questionnaires such as DASS-21, BIS-11, and IGDS9-SF were distributed to participants that fulfilled the inclusion criteria. The prevalence of IGD among Malaysian adolescents was 3.5%. The bivariate analysis summarized that factors such as stress, impulsivity, gender, time spent using the internet, and relationship with parents and friends; have statistically significant associations with IGD. The logistic regression model revealed that adolescents with IGD were 9 times more likely to experience extremely severe stress (p < 0.001). Several psychosocial factors were associated strongly with IGD in the current study, however, mental health shows the most significant issues among adolescents with IGD. Immediate intervention through a psychological approach to internet gaming is needed from parents, schools, and also respective stakeholders. IGD may become one of the addictions diseases that cause deterioration in many aspects of an adolescent's future life without serious intervention.

马来西亚中学青少年网络游戏障碍的患病率及相关的心理社会风险因素。
网络游戏障碍(IGD)已被置于DSM-5中进一步研究的条件下。本研究的目的是开发一个初步的心理社会模型,作为提供适当干预的参考,特别是对患有IGD的青少年。采用比例随机抽样的方法,共招募了来自马来西亚七个州中学的5290名青少年。向符合纳入标准的参与者分发一套标准化的验证问卷,如DAS-21、BIS-11和IGDS9-SF。马来西亚青少年IGD的患病率为3.5%。双变量分析总结了压力、冲动、性别、上网时间以及与父母和朋友的关系等因素;与IGD具有统计学上显著的相关性。逻辑回归模型显示,患有IGD的青少年经历极端严重压力的可能性是其他青少年的9倍(p<0.001)。在当前的研究中,一些心理社会因素与IGD密切相关,然而,心理健康显示出IGD青少年中最重要的问题。家长、学校和相关利益相关者需要通过心理方法对网络游戏进行即时干预。IGD可能会成为成瘾性疾病之一,在没有认真干预的情况下,会导致青少年未来生活的许多方面恶化。
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来源期刊
CiteScore
3.60
自引率
5.60%
发文量
130
期刊介绍: Clinical Child Psychology and Psychiatry brings together clinically oriented, peer reviewed work of the highest distinction from an international and multidisciplinary perspective, offering comprehensive coverage of clinical and treatment issues across the range of treatment modalities. Clinical Child Psychology and Psychiatry is interested in advancing theory, practice and clinical research in the realm of child and adolescent psychology and psychiatry and related disciplines. The journal directs its attention to matters of clinical practice, including related topics such as the ethics of treatment and the integration of research into practice. Multidisciplinary in approach, the journal includes work by, and is of interest to, child psychologists, psychiatrists and psychotherapists, nurses, social workers and all other professionals in the fields of child and adolescent psychology and psychiatry.
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