Fashion and game design as hybrid practices: approaches in education to creating fashion-related experiences in digital worlds

IF 1.9 Q3 BUSINESS
J. Tepe, Saina Koohnavard
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引用次数: 3

Abstract

ABSTRACT Collaborations between fashion and digital game design practitioners are intended to provide new fashion-related experiences in digital worlds, yet often result in garment designs that resemble physical equivalents rather than constituting innovative experiences. This research aimed to investigate possible criteria for developing digital design practices in higher education in fashion design that are informed by industry experts’ experiences of fashion and digital game design. Specialists from both industries were interviewed to investigate how fashion design practices can create meaningful content for digital worlds. The findings suggest that fashion design practitioners in higher-education need to better understand the technical and socio-dynamic peculiarities of digital worlds to create meaningful fashion-related outcomes, rather than recreating physical fashion in the digital realm. The findings further suggest that fashion designers would benefit from learning about digital software, tools, and methods that are shared by digital-native design disciplines to allow for connected workflows.
时尚和游戏设计的混合实践:在数字世界中创造时尚相关体验的教育方法
时尚和数字游戏设计从业者之间的合作旨在提供数字世界中与时尚相关的新体验,但往往导致服装设计类似于物理等效物,而不是构成创新体验。这项研究旨在调查在时尚设计高等教育中发展数字设计实践的可能标准,这些标准是由行业专家在时尚和数字游戏设计方面的经验所提供的。我们采访了这两个行业的专家,探讨时装设计实践如何为数字世界创造有意义的内容。研究结果表明,接受高等教育的时装设计从业者需要更好地了解数字世界的技术和社会动态特性,以创造有意义的时尚相关成果,而不是在数字领域重现实体时尚。研究结果进一步表明,时装设计师将从学习数字原生设计学科共享的数字软件、工具和方法中受益,从而实现相互关联的工作流程。
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来源期刊
International Journal of Fashion Design, Technology and Education
International Journal of Fashion Design, Technology and Education Arts and Humanities-Visual Arts and Performing Arts
CiteScore
3.10
自引率
0.00%
发文量
36
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