NetStack: A Game Approach to Synthesizing Consistent Network Updates

Stefan Schmid, Bernhard Clemens Schrenk, Á. Torralba
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引用次数: 4

Abstract

Availability and policy-compliance of many communication networks must be guaranteed at any time, even during updates. Accordingly, over the last years, the problem of how to update networks in a manner which transiently preserves desirable properties, has received much attention, especially in the context of Software-Defined Networks (SDNs). While important insights have been obtained for many different problem variants, in general, the design of efficient network update algorithms remains challenging, and usually new algorithms have to be developed on a case-by -case basis. This paper is motivated by the vision of fully automated communication networks in which consistent update schedules are synthesized automatically. In particular, we propose a game approach to the network update synthesis problem, and present NetStack, a tool based on Stackelberg games which transiently ensures fundamental properties such as reachability, loop-freedom, and waypointing. Our approach features a high flexibility. For example, with a simple extension, NetStack can also support concurrent updates, where in each round multiple routers are updated simultaneously. Our empirical evaluation shows that NetStack scales to realistic network sizes, and can compute optimal concurrent schedules.
NetStack:一种综合一致网络更新的游戏方法
许多通信网络的可用性和策略遵从性在任何时候都必须得到保证,甚至在更新期间也是如此。因此,在过去的几年中,如何以一种暂时保留理想属性的方式更新网络的问题受到了广泛关注,特别是在软件定义网络(sdn)的背景下。虽然对于许多不同的问题变体已经获得了重要的见解,但总的来说,有效的网络更新算法的设计仍然具有挑战性,并且通常必须根据具体情况开发新算法。本文的动机是对自动合成一致更新计划的全自动通信网络的展望。特别是,我们提出了一种游戏方法来解决网络更新综合问题,并提出了NetStack,一个基于Stackelberg游戏的工具,它可以瞬时确保基本属性,如可达性,循环自由和路径指向。我们的方法具有很高的灵活性。例如,通过简单的扩展,NetStack还可以支持并发更新,即在每轮中同时更新多个路由器。我们的经验评估表明,NetStack可扩展到现实的网络规模,并可以计算最优的并发调度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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